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e939254
[Port] [6000.4] [VFX] Prevent minimum value to be greater than maximu…
svc-reach-platform-support Nov 5, 2025
9ef8dd8
Refactored UI Toolkit URP Gfx Tests
alexandret-unity Nov 5, 2025
60dfe42
[Port] [6000.4] Render Graph - Fix the Frame Debugger error by adding…
svc-reach-platform-support Nov 5, 2025
070d127
[Port] [6000.4] DOCG-7704 Clarify Rounded Rectangle node
svc-reach-platform-support Nov 5, 2025
0e34003
[Port] [6000.4] [VFX] Rename property in blackboard for a template ca…
svc-reach-platform-support Nov 5, 2025
e0477c2
[Port] [6000.4] [VFX] Improved inspector UI consistency
svc-reach-platform-support Nov 5, 2025
f6d0e10
[Port] [6000.4] [VFX] ColorField get lost after domain reload
svc-reach-platform-support Nov 5, 2025
ee7885a
[Port] [6000.4] [VFX] Fixed capitalization issue and also white space…
svc-reach-platform-support Nov 5, 2025
256a70c
[Port] [6000.4] Fix HDRP undo light crash
svc-reach-platform-support Nov 6, 2025
f392f86
[Port] [6000.4] DOCG-7818 + DOCG-7919 Update URP and HDRP Materials f…
svc-reach-platform-support Nov 6, 2025
0462bc0
[Port] [6000.4] [ShaderGraph] "View Generated Shader" button in Shade…
svc-reach-platform-support Nov 7, 2025
9551c60
[Port] [6000.4] Fix thread issue with underline
svc-reach-platform-support Nov 9, 2025
7d5199a
6000.4/uitech/uum 119998 filter color space
alexandret-unity Nov 10, 2025
147a298
[Port] [6000.4] Fix for inconsistant API access to SpriteMaskInteraction
svc-reach-platform-support Nov 11, 2025
023f107
[Port] [6000.4] Fixed disable light settings
svc-reach-platform-support Nov 11, 2025
363bcd9
[Port] [6000.4] Documentation feedback improvements November 2025
svc-reach-platform-support Nov 11, 2025
dfee00b
[Backport] More EntityId changes (Mostly Profiler) #80523
Daxode Nov 12, 2025
953c19b
[Port] [6000.4] Fix for incorrect buffer size when switching XR On/Off
svc-reach-platform-support Nov 13, 2025
2d95f11
[Port] [6000.4] [APV] Loading a baking set using the Load Baking Set …
svc-reach-platform-support Nov 13, 2025
fc92690
[Port] [6000.4] [UUM-126295] Fix for issues with with sprite mask int…
svc-reach-platform-support Nov 13, 2025
6271a92
[Port] [6000.4] UUM-120684 : Fixed Scene Visibility toggle button not…
svc-reach-platform-support Nov 13, 2025
8fc3dfc
[Port] [6000.4] docg-7322: Clarify Keyword node behavior
svc-reach-platform-support Nov 13, 2025
0c31e9a
[Port] [6000.4] [URP] [XR] Fixed transient textures dynamic scaling w…
svc-reach-platform-support Nov 14, 2025
b8f92e8
[Port] [6000.4] [D2D-7776][URP 2D] Improve extensibility - expose tex…
svc-reach-platform-support Nov 14, 2025
a53207d
[Port] [6000.4] UUM-126128: Fix warning when building Mixed Reality t…
svc-reach-platform-support Nov 14, 2025
9cbb1dd
[Port] [6000.4] DOCG-7161 - Update VFX Graph reference content about …
svc-reach-platform-support Nov 14, 2025
985c56b
[Port] [6000.4] [VFX] Fix Collision with SDF jitter in rest state
svc-reach-platform-support Nov 18, 2025
e6d4d43
[Port] [6000.4] UUM-114203: Fixed Performance Regressions
svc-reach-platform-support Nov 18, 2025
8d8a426
[Port] [6000.4] Remove save scene on material converter. It is handle…
svc-reach-platform-support Nov 18, 2025
73aed59
[Port] [6000.4] [VFX] Fix "Open VFX Graph Samples project on Github" …
svc-reach-platform-support Nov 18, 2025
91c9bae
[Port] [6000.4] [HDRP][DLSS] fix debug view nullref exception on build
svc-reach-platform-support Nov 20, 2025
7da5d4e
[Port] [6000.4] Clean up the Shader Graph docs landing page
svc-reach-platform-support Nov 20, 2025
902c862
[Port] [6000.4] [UUM-126809] Save renderPipelineAsset before build
Nov 20, 2025
08ce6f1
[Port] [6000.4] Work around HLSLcc miscompilation on Metal in APV ble…
svc-reach-platform-support Nov 20, 2025
448d4ac
HDRP Wizard - Change API reflection signature. From changes on PR #76788
alex-vazquez-unity3d Nov 22, 2025
cb78720
[6.4][SRP CI] Replace AMD mi25 card with v710
theo-at-unity Nov 22, 2025
d4d5613
[Port] [6000.4] Fix performance regression caused by incorrect Meta p…
svc-reach-platform-support Nov 24, 2025
8d51d6a
[Port] [6000.4] [UUM-104008][URP 2D] Fix LIght2D toggle UI
svc-reach-platform-support Nov 27, 2025
5f601cd
[Port] [6000.4] docg-7325: Specify that Shader Graph doesn't support …
svc-reach-platform-support Nov 27, 2025
ffa2217
[Port] [6000.4] docg-6776: clarify Custom Function uniform usage and …
svc-reach-platform-support Nov 27, 2025
4da5f5a
[Port] [6000.4] 2D: Fix the warning log that says missing the [Serial…
svc-reach-platform-support Nov 27, 2025
ffb4c1e
[Port] [6000.4] Fix for UUM-119990
svc-reach-platform-support Nov 27, 2025
1d0f390
[Port] [6000.4] [HDRP] Fix for missing shader variant error when area…
svc-reach-platform-support Nov 27, 2025
9c0eeeb
[Port] [6000.4] UUM-128460: Fix incorrect warning when going to play …
svc-reach-platform-support Nov 27, 2025
2a4ff67
[Port] [6000.4] Add obsolete attribute to implicit conversion between…
EmilieThaulow Nov 28, 2025
5ae60ec
[Port] [6000.4] docg-7297: Clarify explicit LOD behavior in Sample Te…
svc-reach-platform-support Nov 28, 2025
0872922
[Port] [6000.4] [UUM-125723] Fix for URP broken inspector
svc-reach-platform-support Nov 28, 2025
0512a29
[Port] [6000.4] docg-7795: Reference page for HDRP Six Way Shader Graph
svc-reach-platform-support Nov 28, 2025
3f57155
[Backport] Graphics EntityId Changes
christopherredden Dec 1, 2025
2e298f1
[Port] [6000.4] Fix UUM-115985 Lens Flare (SRP) component missing doc…
svc-reach-platform-support Dec 1, 2025
ce4adf6
[Port] [6000.4] [SRP] Fix RSUV Sample
svc-reach-platform-support Dec 1, 2025
1b28d7a
[Port] [6000.4] [HDRP][FSR2] fix quality camera override not respecti…
svc-reach-platform-support Dec 2, 2025
2066342
[Port] [6000.4] docg-8135: Reorder Node Library ToC to mirror Shader …
svc-reach-platform-support Dec 2, 2025
c92d27e
[Port] [6000.4] Graphics/SRP/RPF - [UUM-115209] Re-enable the second …
svc-reach-platform-support Dec 2, 2025
fb2e68c
[Port] [6000.4] [UUM-97985] Fix HDRP FPTL and Cluster artifacts when …
svc-reach-platform-support Dec 3, 2025
24ec1bc
[Port] [6000.4] [SRP] [UUM-87566] Change SS UI within SRP in HDR outp…
svc-reach-platform-support Dec 3, 2025
c40f193
[Port] [6000.4] UUM-98082 - Fixed GPU Crash when disabling ZBinning w…
svc-reach-platform-support Dec 4, 2025
ed2bb42
[Port] [6000.4] Fix missing script error on play mode on both SRP Ind…
svc-reach-platform-support Dec 4, 2025
55d0796
[Port] [6000.4] Merge PR #80690 from srp/upgrade-rendering-layers-mig…
kirill-titov-u Dec 4, 2025
c6b2c47
[Port] [6000.4] Fix 2D renderer error and remove unused code for scre…
svc-reach-platform-support Dec 4, 2025
bf1ed44
[Port] [6000.4] Changed Look Dev Volume Profile Lifetime Management
alex-vazquez-unity3d Dec 5, 2025
57a3894
[Port] [6000.4] Fix TemporalAA warnings always being logged
svc-reach-platform-support Dec 5, 2025
47fb7da
[Port] [6000.4] Fix documentation path for SubGraphs
svc-reach-platform-support Dec 6, 2025
880fb13
[6.4][SRP CI][Cleanup] Remove unused local.utf.references package + F…
theo-at-unity Dec 8, 2025
d3231ae
[Port] [6000.4] [URP] Fix Intermediate texture compatibilty mode warn…
svc-reach-platform-support Dec 8, 2025
1f7a596
[Port] [6000.4] docg-8000: Fix broken links
svc-reach-platform-support Dec 8, 2025
48469a6
[Port] [6000.4] Remove unused using statement
svc-reach-platform-support Dec 8, 2025
b4fcb1e
[Port] [6000.4] [VFX/URP] Fix Decal Integration
svc-reach-platform-support Dec 8, 2025
be84adf
[Port] [6000.4] [VFX] Fix Deprecated Function in Sample
svc-reach-platform-support Dec 8, 2025
b3d10ab
[Port] [6000.4] [ShaderGraph] force swizzle node to use fixed size
svc-reach-platform-support Dec 8, 2025
79e809d
[Port] [6000.4] Remove unsused variable
svc-reach-platform-support Dec 8, 2025
75bdd2b
[Port] [6000.4] Set Editor Assemblies Compatibility Level to .NET Sta…
svc-reach-platform-support Dec 10, 2025
c09bee0
[Port] [6000.4] Added curly braces in URP unlit template shader
svc-reach-platform-support Dec 10, 2025
62e7954
[6000.4][port] 2D Physics Reuse collision callbacks should be ON for …
MelvMay-Unity Dec 11, 2025
e968ecf
[Port] [6000.4] [URP] Fix low UP issues on URP package sample.
svc-reach-platform-support Dec 11, 2025
9035030
[Port] [6000.4] Update URP Package Sample : UUM-125864
svc-reach-platform-support Dec 11, 2025
a75debb
[Port] [6000.4] [Render Graph Viewer] Gather Debug data and properly …
svc-reach-platform-support Dec 11, 2025
f0ef77a
[Port] [6000.4] DOCG-8182 Add output type for Arccosine Node
svc-reach-platform-support Dec 11, 2025
a44005a
[Port] [6000.4] DOCG-7709 Clarify Shader Graph Sub Graph topic around…
svc-reach-platform-support Dec 11, 2025
471fb8d
[Port] [6000.4] Fixing Shader Graph Nodes Documentations Links
svc-reach-platform-support Dec 12, 2025
9e983c7
[Port] [6000.4] DOCG-8164 Clarify Shader Graph Fraction node
svc-reach-platform-support Dec 12, 2025
7546dba
Backport fix memory spike
venkify Dec 12, 2025
4cd0591
[Port] [6000.4] DOCG-8161 Document nested properties and keywords
markg-unity Dec 15, 2025
898b9b6
[Port] [6000.4] docg-7776: Specify how to select block space
svc-reach-platform-support Dec 15, 2025
80d4199
[Port] [6000.4] Fix BRG,GRD and EG on 16KiB cbuffer limited low end m…
svc-reach-platform-support Dec 15, 2025
0e88e84
[Port] [6000.4] Fix UUM-125596 AcesTonemap() half precision bug
svc-reach-platform-support Dec 16, 2025
34b8020
[Port] [6000.4] Graph Settings tab ref page update in Shader Graph docs
svc-reach-platform-support Dec 16, 2025
5da2bff
[Port] [6000.4] Added a new method to change Global Settings in Player
svc-reach-platform-support Dec 16, 2025
6407362
[Port] [6000.4] [HDRP] Fix for depth test issue for low-res transpare…
svc-reach-platform-support Dec 16, 2025
3fddc37
[Port] [6000.4] Manual backport: fix the FD issue by avoiding pooling…
YohannVaastUnity Dec 16, 2025
1236401
[Port] [6000.4] [VFX] Setup a minimum size for the point cache bake t…
svc-reach-platform-support Dec 16, 2025
5fa4e79
[Port] [6000.4] [VFX] Fixed group title has a smaller font size when …
svc-reach-platform-support Dec 16, 2025
c3939b0
[Port] [6000.4] [VFX] Enter key to validate the output context title
svc-reach-platform-support Dec 16, 2025
6ed9584
[Port] [6000.4] Add missing DEBUG_DISPLAY check to MixFogColor
svc-reach-platform-support Dec 16, 2025
454fafa
[Port] [6000.4] Fixed Screen Space Lens Flare mip bias 0
svc-reach-platform-support Dec 17, 2025
dfc056c
[Port] [6000.4] [Shader Graph] Fix for UUM-114439
svc-reach-platform-support Dec 17, 2025
a30476c
[Port] [6000.4] Adjust the header name on the VRS Runtime Resources g…
svc-reach-platform-support Dec 17, 2025
4c04599
[Port] [6000.4] Fix mppm asset database readonly by setting vfxmanage…
svc-reach-platform-support Dec 17, 2025
641a8fc
[Port] [6000.4] [UUM-130317][6000.5] Add back sort at root
svc-reach-platform-support Dec 18, 2025
05eddcd
[Port] [6000.4] Shader Graph documentation bugfixes Dec 2025
svc-reach-platform-support Dec 19, 2025
e3ce04a
[Port] [6000.4] [UUM-126022] Fix the Screen Space Overlay UI renderin…
svc-reach-platform-support Dec 20, 2025
146363b
[Port] [6000.4] Fix shader warning in TraceTransparentRays.urtshader
svc-reach-platform-support Dec 20, 2025
443f9e5
[Port] [6000.4] [Shader Graph] Toolbar Icons Fixes
svc-reach-platform-support Dec 22, 2025
4882743
[Backport 6000.4][URP 2D] Docs for Scriptable Renderer Feature 2D 6.4
kennytann Jan 2, 2026
e76f7aa
[Port] [6000.4] [HDRP] Fix DLSS & FSR2 black screen when CustomPass i…
svc-reach-platform-support Jan 5, 2026
53d665a
[Port] [6000.4] [SRP] Fix Water SSR
svc-reach-platform-support Jan 5, 2026
8d07517
[Port] [6000.4] URP: Fix screen-space decals in Deferred
svc-reach-platform-support Jan 5, 2026
15e307e
[Port] [6000.4] Removed old DebugLevel field from URP asset
svc-reach-platform-support Jan 6, 2026
359e9b8
[Port] [6000.4] Fix minor package sample issues
svc-reach-platform-support Jan 6, 2026
40c91f5
[Port] [6000.4] Revert fix for performance regression caused by incor…
svc-reach-platform-support Jan 7, 2026
e17f452
[Port] [6000.4] docg-8237: Remove extra entry from ToC
svc-reach-platform-support Jan 8, 2026
9d7734f
[Port] [6000.4] docg-7366: Fix links
svc-reach-platform-support Jan 8, 2026
3b1858e
[Port] [6000.4] DOCG-8269 Remove typo in HDRP Fog Volume docs
svc-reach-platform-support Jan 9, 2026
0bf6817
[Port] [6000.4] Fix Frame Debugger disconnecting when Render Graph Vi…
svc-reach-platform-support Jan 9, 2026
87e4f17
[Port] [6000.4] Remove usage of deprecated instanceID APIs in com.uni…
EmilieThaulow Jan 12, 2026
2579091
[Port] [6000.4] Fix issue with depth priming where intermediate textu…
svc-reach-platform-support Jan 12, 2026
49f689e
[Port] [6000.4] UUM-129941 : Fix incorrect APV baking when using samp…
olivierprat Jan 12, 2026
ec8a2ea
[Port] [6000.4] Refactor the Shader Graph doc section about Custom Li…
svc-reach-platform-support Jan 13, 2026
b7e7e02
[Port][6000.4][UUM-131564] Fix `NullReferenceException` when using cu…
april-roszkowski Jan 13, 2026
473534a
[Port] [6000.4] [UUM-129871] Fix performance regression and insuffici…
svc-reach-platform-support Jan 13, 2026
49fed19
[Port] [6000.4] [UUM-131589] Prevent subgraph node starting drag on d…
svc-reach-platform-support Jan 15, 2026
a145130
[Port] [6000.4] 2d/bugfix/uum 127937
svc-reach-platform-support Jan 16, 2026
0662bf1
[Port] [6000.4] [UUM-131603][UUM-131646] Fix some small ShaderGraph U…
svc-reach-platform-support Jan 16, 2026
becb48f
[Port] [6000.4] [VFX] Fix leak of new Mesh with BakeSDF API
svc-reach-platform-support Jan 19, 2026
ff5087a
[6.4] Deprecate FindObjectsSortMode and Object.FindObject* methods th…
joelpryde Jan 20, 2026
fcb3571
[Port] [6000.4] Fixed precision for shadows over large distances
svc-reach-platform-support Jan 20, 2026
f79e45f
[Port] [6000.4] [UUM-131625] Fix subgraphs with only non-numeric outp…
svc-reach-platform-support Jan 20, 2026
7f0d5c2
[Port] [6000.4] [UUM-128839] Fix point light shadow artifact when sof…
svc-reach-platform-support Jan 21, 2026
b1fbb4a
[Backport 6000.4] Show warning when VisualElement material is not com…
ncerone-unity Jan 22, 2026
0224b25
[Port] [6000.4] Fix for shaders to be compliant with HLSL 2021
svc-reach-platform-support Jan 22, 2026
f16b2ac
[Port] [6000.4] docg-8262: Fix typo
svc-reach-platform-support Jan 22, 2026
bc45f86
[Port] [6000.4] Create a dummy color for binding when MSAA samples mi…
svc-reach-platform-support Jan 24, 2026
7566fd4
[Port] [6000.4] Partially revert a PR #81816 and register debug data …
svc-reach-platform-support Jan 24, 2026
3b1c10e
[Port] [6000.4] Fix SampleDependencyImporter errors when opening/clos…
svc-reach-platform-support Jan 25, 2026
a59d764
[Port] [6000.4] [UUM-132809] Fix naming in add component menu and Gam…
svc-reach-platform-support Jan 26, 2026
c4ef80e
[Port] [6000.4] [HDRP] Fix water height sampling when distant wind sp…
svc-reach-platform-support Jan 26, 2026
a56f269
[Port] [6000.4] [HDRP] Fix water decal sampling in Sample Water Surfa…
svc-reach-platform-support Jan 28, 2026
900f420
[Port] [6000.4] Batch mode Converters - Debug Warning instead of depr…
svc-reach-platform-support Jan 28, 2026
41ff748
[Port] [6000.4] [UUM-131484] Fixed missing icon when creating a Unifi…
svc-reach-platform-support Jan 28, 2026
59c2a13
[Port] [6000.4] 2d/staging/tilemap/uum 132394
svc-reach-platform-support Jan 29, 2026
3acdea3
[6000.4] Update UI Test Framework package version to 6.4.0 for Unity 6.4
esther-ugolini Jan 30, 2026
3d7aced
[Port][6000.4][UUM-112766] Fix custom function name text box
april-roszkowski Jan 30, 2026
009ea11
[Port] [6000.4] docg-8241: clarify blank normal map for Normal Streng…
svc-reach-platform-support Jan 30, 2026
d765da5
[Port] [6000.4] DOCG-7285: Improve clarity on Sample Texture 2D node …
svc-reach-platform-support Jan 30, 2026
13669b2
Disable unstable tests
Daniel-Dobzinski Jan 30, 2026
0d0ff18
[Port] [6000.4] [ShaderGraph] Fix swizzle mask regression plus some o…
svc-reach-platform-support Feb 2, 2026
74f50ad
6000.4 Fixing API made public for internal reasons
christopherredden Feb 4, 2026
b9b198d
[Port] [6000.4] Resolve Vulkan define redefinition error.
svc-reach-platform-support Feb 4, 2026
58f2eeb
[Port] [6000.4] docg-8349: Resolve duplicate handler entry by renamin…
svc-reach-platform-support Feb 6, 2026
762aef3
DOCG-8343 & DOCG-8344 Render Pipeline Converter for HDRP and URP 2D
fatimah-mf-unity Feb 9, 2026
933cfff
[Port] [6000.4] [HDRP] Fix buiding a player with the water sample in …
svc-reach-platform-support Feb 9, 2026
09ebac4
[Port] [6000.4] [URP][UUM-124869] Fix Decal Hierarchy Scene and Game …
svc-reach-platform-support Feb 14, 2026
a6c3a24
[Port] [6000.4] docg-8422: Remove deprecated link
svc-reach-platform-support Feb 16, 2026
91f4a06
[Port] [6000.4] [HDRP] Fix flickering regression in volumetric clouds…
svc-reach-platform-support Feb 16, 2026
85ee739
[Port] [6000.4] [PS5, PS4] Fix built-in RP warnings when using shader…
svc-reach-platform-support Feb 16, 2026
8785a51
[Port] [6000.4] [Bugfix] Reflection probe rotation setting included i…
svc-reach-platform-support Feb 17, 2026
824da50
[Port] [6000.4] [ShaderGraph] Fix Enum Labels and a few other issues
svc-reach-platform-support Feb 18, 2026
5c355df
[Port] [6000.4] [NVUnityPlugin] DLSS 4.5: upgrade SDK to v310.5.0
svc-reach-platform-support Feb 19, 2026
cf066cf
[Port] [6000.4] Web accessibility fixes in Shader Graph documentation
svc-reach-platform-support Feb 19, 2026
a04ede8
Added a dummy field to UnityTexture3D to work around https://jira.uni…
rolandk-unity Feb 20, 2026
f97bf78
[Port] [6000.4] Use builtin firstbitlow with DXC
svc-reach-platform-support Feb 20, 2026
b1c16be
UUM-115301: Fixed ability to use SampleTextureElement multiple times
alexandret-unity Feb 20, 2026
5214ffe
[Port] [6000.4] Fix a number of ShaderGraph UI/UX bugs
svc-reach-platform-support Feb 20, 2026
cf181bd
[Port] [6000.4] Fix null resource in URP post process after PR 73772
svc-reach-platform-support Feb 20, 2026
bb518a9
[Port] [6000.4] Fix material debug not working
svc-reach-platform-support Feb 24, 2026
699b8d4
Shorten Surface Cache file paths to avoid too long paths on Windows
urasmus Feb 24, 2026
7f779bc
[Port] [6000.4] Fix ShaderGraph BuiltIn Target test projects
svc-reach-platform-support Feb 24, 2026
a8acc09
[6.4/URP] Restore RWTexture3D<half4> usage in probes shader on metal
alexey-unity Feb 24, 2026
5879a39
[Port] [6000.4] [Icons] Correct handling of IconAttribute in the Anno…
svc-reach-platform-support Feb 24, 2026
9860257
[Port] [6000.4] [UUM-134981] Make sure to declare output arrays with …
svc-reach-platform-support Feb 24, 2026
c15cb75
[Port] [6000.4] [URP] Implement Lazy initialisation for PlatformAutoD…
Ricky-James Feb 24, 2026
59e75ea
[Port] [6000.4] UUM-133550 : Fixed crash when using XAtlas with first…
svc-reach-platform-support Feb 26, 2026
3d83d2b
[Port] [6000.4] Fixed redefinition causing warning in UITK shader tem…
svc-reach-platform-support Feb 26, 2026
f7753ce
ENABLE_XR_MODULE -> ENABLE_VR_MODULE
Ricky-James Mar 3, 2026
e40a293
[Port] [6000.4] [UUM-133826] Initialize uv1 for Canvas shaders when n…
svc-reach-platform-support Mar 3, 2026
cb7c1df
[Port] [6000.4] RenderGraph - Add new operator == for the TextureHand…
svc-reach-platform-support Mar 4, 2026
91c981f
[Port] [6000.4] UUM-133557 Color texture is read twice in custom pass
svc-reach-platform-support Mar 4, 2026
3b2af98
[Port] [6000.4] [URP] Added OpenGL support checks for active build pr…
svc-reach-platform-support Mar 4, 2026
bcae17c
[Port] [6000.4] [VFX] Fix Sort.compute crash caused by OOB buffer access
svc-reach-platform-support Mar 5, 2026
a8bb55e
[Backport 6000.4] Correctly support UITKPreview without affecting oth…
ncerone-unity Mar 11, 2026
4935310
[Port] [6000.4] [HDRP] Fix volumetric clouds white flickering when ca…
svc-reach-platform-support Mar 11, 2026
09b9609
[Port] [6000.4] [UUM-130732][Switch2] Fix/workaround for GPU crash wh…
Wilfrid-Unity Mar 11, 2026
55e7615
[Port] UUM-116480: Updated SSAO pass to use Raster render passes
jenniferd-unity Mar 11, 2026
c0d8603
[Backport 6000.4] Fix gamma issue of Sample Element Texture node for …
ncerone-unity Mar 15, 2026
bce62e4
[Port][6000.4][UUM-134265] Fix `NullReferenceException` when deleting…
april-roszkowski Mar 15, 2026
2e5dd04
[Backport 6000.4] Fixed generated code for preview nodes for UI Toolk…
alexandret-unity Mar 16, 2026
9c4cb30
[Port] [6000.4] Fix UUM-134638 UGUI Shaders sample Fancy Loading Subg…
svc-reach-platform-support Mar 16, 2026
c88a1b0
[Port] [6000.4] [UUM-132565][UUM-132573] [6000.5][2D] Light Batching …
svc-reach-platform-support Mar 16, 2026
d19886a
[Port][6000.4][UUM-122106] Add "is HDR" option to texture shader prop…
april-roszkowski Mar 16, 2026
75d1ee8
[Backport 6000.4] Fix coverage (arcAA) issue with SVG Gradient.
ncerone-unity Mar 16, 2026
106f6b0
[Port] [6000.4] Fix SSAO being applied incorrectly when device is rot…
svc-reach-platform-support Mar 16, 2026
1a88eb5
[Port] [6000.4] Fix shader miscompilation of Shader Graph's Dither no…
svc-reach-platform-support Mar 16, 2026
fd221eb
[Port] [6000.4] [UUM-135640][6000.6][URP 2D] Fix shadow caster 2d cul…
svc-reach-platform-support Mar 16, 2026
c3b8fa0
[Port] [6000.4] Fixed: opening the Volume Profile Menu before Volume …
svc-reach-platform-support Mar 16, 2026
3429031
[Port] [6000.4] [SG] Fixes for Node Preview Preferences issues
svc-reach-platform-support Mar 17, 2026
5c2ac6a
[Port] [6000.4] [UUM-126982] Fixed STP and Reflection Probe Atlas ren…
CalChiu Mar 17, 2026
67c2f4e
[Port] [6000.4] [VFX][UUM-133319] Fix subgraph dependencies
svc-reach-platform-support Mar 17, 2026
0fe81d9
[content automatically redacted] touching PlatformDependent folder
dovydas-girskas-unity3d Mar 18, 2026
d42f51f
[Port] [6000.4] Fix Frame Debugger flicker with water.
svc-reach-platform-support Mar 18, 2026
bf4ef71
[Port] [6000.4] Improve VolumeProfile inspector performance
svc-reach-platform-support Mar 20, 2026
866b7b1
[6.4] Update timeline package to 1.8.10 for SRP, Timeline and couple …
catalina-unity Mar 20, 2026
0eb60fa
[Port] [6000.4] Fix additional lights in Forward rendering
svc-reach-platform-support Mar 23, 2026
dde0082
[Port] [6000.4] docg-7313: Explain how a lower dimension T input valu…
svc-reach-platform-support Mar 24, 2026
cda5bf6
[Port] [6000.4] [UUM-136528] Fixed Nearest-Neighbor upscaling depende…
CalChiu Mar 24, 2026
5504da4
[Port] [6000.4] Fix upgrade error related to URPReflectionProbeSettings
svc-reach-platform-support Mar 24, 2026
60443a4
[Port] [6000.4] [HDRP] Added Missing `_BentNormalMapOS` Texture Decla…
svc-reach-platform-support Mar 25, 2026
3c80397
[Backport 6000.4] Fix badge not correctly showing after graph validat…
ncerone-unity Mar 26, 2026
d935fe1
[Port] [6000.4] Initialise VolumeManager BaseComponentTypes from Defa…
svc-reach-platform-support Mar 26, 2026
482c8f1
[Port] [6000.4] UUM-137827
svc-reach-platform-support Mar 26, 2026
d8f920f
[Port] [6000.4] Exposed serialized m_ShouldUseConservativeEnclosingSp…
svc-reach-platform-support Apr 1, 2026
146eb4f
[Port] [6000.4] Disable unstable Upscalers test
svc-reach-platform-support Apr 2, 2026
769857f
[Port] [6000.4] Disable unstable Materials test
svc-reach-platform-support Apr 2, 2026
44d7c49
[Port] [6000.4] Fix On Tile PostProcessing not rendering properly wit…
svc-reach-platform-support Apr 2, 2026
566c12e
[Port] [6000.4] [2d] Add support for RSUV to 2D Renderers.
svc-reach-platform-support Apr 7, 2026
28307f6
[Port] [6000.4] [UUM-136415][6000.6][URP 2D] Add capture pass for rec…
svc-reach-platform-support Apr 7, 2026
13b4905
[Port] [6000.4] Shader graph documentation feedback improvements - sp…
svc-reach-platform-support Apr 7, 2026
0ce3ee1
[Port] [6000.4] Document variable rate shading
svc-reach-platform-support Apr 7, 2026
70bd114
[Port] [6000.4] DOCG-7573 - Shader Graph documentation for Custom Mat…
sebastienduverne Apr 7, 2026
a4621b6
[Port] [6000.4] Fix NRE in CustomPass editor when DRS is enabled
svc-reach-platform-support Apr 8, 2026
32d4e38
[Port] [6000.4] [SRP] Fix building errors with RSUV sample
svc-reach-platform-support Apr 8, 2026
4573144
[Port] [6000.4] Fixed Default Volume profile bugs
svc-reach-platform-support Apr 9, 2026
590df37
[Port] [6000.4] SRP Core utils - Make sure the folder separator is th…
svc-reach-platform-support Apr 9, 2026
bd4b631
[Port] [6000.4] [Core] Fix obsolete use of FindFirstObjectByType in s…
svc-reach-platform-support Apr 9, 2026
f1c7ca4
[6000.4] Fix MSAA CameraDepthTexture scaling issues by replacing UV s…
Apr 15, 2026
5c632f3
[Adaptive Performance] Backport/6000.4/adp fix rendertexture size
tylerfan Apr 15, 2026
c60a49c
[Port] [6000.4] Graphics/HDRP - [UUM-130925] - Fix null limit.xy valu…
svc-reach-platform-support Apr 16, 2026
b37bcc8
[Port] [6000.4] Graphics/URP/UUM-134993 - Fix URP Sample - Blit Depth…
svc-reach-platform-support Apr 17, 2026
5946c73
[Port] [6000.4] [UUM-137604] UnifiedRT: Fixed RayTracingRenderPipelin…
Apr 22, 2026
fbdf210
[Port] [6000.4] [URP][Shader Graph] Add stereo instancing support to …
Apr 23, 2026
2990ff1
[Port][6000.4][UUM-135644] Allow shader-build-settings-compatible enu…
april-roszkowski Apr 23, 2026
0ea8b7b
[Port] [6000.4] HDRP: Rendering Debugger - "Freeze Camera For Culling…
Apr 23, 2026
1c9ae84
[Port] [6000.4] [UUM-139229][URP 2D] Fix preview camera missing light…
kennytann Apr 24, 2026
8d0f421
[Port] [6000.4] [XR] Fix missing unity_StereoEyeIndex constant in URP…
NetteVI Apr 24, 2026
d4fdc88
[Port] [6000.4] [Material Upgrader] Generic system for URP and HDRP M…
Apr 27, 2026
70073df
[Port] [6000.4] [UUM-138256] Added shader variant stripping for point…
CalChiu Apr 29, 2026
e992e59
[Port] [6000.4] docg-8419: Fix Flipbook Player property visibility de…
Apr 30, 2026
a5c518c
[Port] [6000.4] [UUM-134522][UUM-136056][URP 2D][6000.6] Fix 2d shado…
Apr 30, 2026
bbccecc
[Port] [6000.4] [UUM-140770][URP 2D][6000.6] Fix Inspector Preview wi…
Apr 30, 2026
9182020
[6000.4] Render Pipeline Converter - Scan/ Convert buttons min height…
alex-vazquez-unity3d May 4, 2026
540daf1
[Port] [6000.4] Fix GPU crash with shadergraph AdditionalLightsBasic …
May 4, 2026
2f35225
[Backport-6000.4] Update Terrain Samples (Fix UUM-140721)
RemyUnity May 6, 2026
6e8de57
Shader Graph : Apply API Updates
FredMoreau May 6, 2026
67670c5
[Port] [6000.4] Fixed Main Preview not being updated properly in UITK…
alexandret-unity May 6, 2026
5ce1ee4
[Port] [6000.4] URP Renderer - When adding/removing scriptable render…
May 6, 2026
9cb3f47
[Port] [6000.4] [UUM-109492] Fixed UberPostProcess pass viewport scal…
CalChiu May 8, 2026
d6f778b
[Port] [6000.4] [VFX] Avoid serializing the "model" Object in VFXEdit…
May 8, 2026
e18c414
[6000.4 Backport] [HDRP][XR] Update ClearBuffer2D to support XR views
May 8, 2026
cd2a50a
[Port] [6000.4] docg-8030: Replace edge with wire
May 8, 2026
092c010
[Port] [6000.4] Added navigation to Shader Graph preferences ref page…
May 8, 2026
ca84d20
[Port] [6000.4] [UUM-137272] Change file access strategy in Shader Gr…
april-roszkowski May 11, 2026
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15 changes: 15 additions & 0 deletions .gitattributes
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Expand Up @@ -64,6 +64,11 @@ Repositories.ini eol=lf
*.[mM][sS][iI] filter=lfs diff=lfs merge=lfs -text
*.[aA][rR][cC] filter=lfs diff=lfs merge=lfs -text

# media files
*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text
*.[mM][oO][vV] filter=lfs diff=lfs merge=lfs -text
*.[wW][eE][bB][mM] filter=lfs diff=lfs merge=lfs -text

# executables and libraries
*.[aA] filter=lfs diff=lfs merge=lfs -text
*.[oO] filter=lfs diff=lfs merge=lfs -text
Expand Down Expand Up @@ -361,9 +366,19 @@ Editor/Resources/unity[[:space:]]editor[[:space:]]resources filter=lfs diff=lfs
**/GfxTestProjectFolder/**/*.[pP][rR][xX] filter=lfs diff=lfs merge=lfs -text
**/GfxTestProjectFolder/**/*.[dD][fF][oO][nN][tT] filter=lfs diff=lfs merge=lfs -text

# Video tests
# ---
# `.ts` is used for MPEG Transport Stream files. This rule is very specific to a certain video
# package because the `.ts` extension clashes with the TypeScript file extension.
**/EditModeAndPlayModeTests/Video/**/HLS/**/*.[tT][sS] filter=lfs diff=lfs merge=lfs -text

# memoryprofiler test snapshots
**/com.unity.memoryprofiler.tests/**/*.[sS][nN][aA][pP] filter=lfs diff=lfs merge=lfs -text


# buginfo tools
/Tools/Unity.BugInfo.Coverage/bin/* filter=lfs diff=lfs merge=lfs -text

# search test cases
/Modules/QuickSearch/Tests/QuickSearch/Assets/Cases/UUM-113048/uum-113048.index filter=lfs diff=lfs merge=lfs -text

2 changes: 1 addition & 1 deletion Packages/com.unity.render-pipelines.core/.buginfo
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@@ -1,5 +1,5 @@
rule1:
area: SRP Architecture & API
area: SRP Foundation

rule2:
when:
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103 changes: 103 additions & 0 deletions Packages/com.unity.render-pipelines.core/CHANGELOG.md
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Expand Up @@ -10,6 +10,109 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [17.3.0] - 2025-08-27

This version is compatible with Unity 6000.3.0b1.
For the release notes, refer to the [Unity download archive](https://unity.com/releases/editor/archive).

## [17.2.0] - 2025-05-14

This version is compatible with Unity 6000.2.0b2.

### Fixed
- Fixed an editor crash that could sometimes occur when throwing an exception from `Dispose()` in a custom SRP renderer feature.
- Fixed a memory leak that occurred when entering and exiting Play mode in the Editor.
- Fixed an issue where the *Add Override* button in the Global Volume's Inspector panel did not work correctly on Linux.
- Fix out of bounds read in CoreUnsafeUtils.FixedBufferStringQueue.TryPop when the remaining bytes in the buffer is less than 4

## [17.0.3] - 2025-02-13

This version is compatible with Unity 6000.2.0a5.

### Added
- Added Variable Rate Shading API support for (Raster)CommandBuffer(s), RenderGraph and RTHandles.
Various VRS utilities.
- helper functions to Render Graph.

### Changed
- Modified the Rendering Debugger to prevent resource transfers in retail builds.
- Rendering Debugger - Moved the GPU Resident Drawer to the Rendering Section.
- Rendering Debugger - Moved Render Graph to the Rendering Section.
- Added an API to query the preferred depth-only format for target platforms.
- Improved Depth usage performance for some platforms.
- Improved the Native Render Pass CPU performance by implementing a Render Pass pooling system (URP RG).
- Reworked the additional properties.
- Improved Render Graph warning message in URP when missing RecordRenderGraph implementation.
- Displayed subpass and attachment index on Render Graph Viewer.
- Added a new icon and tooltip if there are multiple usage details for a resource block on Render Graph Viewer.
- Fixed Render Graph Viewer being called before Render Graph execution and its resource deallocation.
- Added What's New in Unity 6 to SRP Core Package.

### Fixed
- Fixed an issue in Render Graph Viewer where text would overlap after searching in the Pass List.
- Fix pass culling corner case where resources are never deallocated when the last pass using them is culled
- Fix RenderGraphObjectPool and GetTempMaterialPropertyBlock() usage in URP RenderGraph
- Fix async compute corner case where URP RenderGraph was waiting for a resource not written by any pass
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package
- Add missing check for count parameter in DynamicArray.FindIndex
- Fixed incorrect format of default shadow texture
- Fixed render graph incorrectly handling rendering to array slices and mipmaps other than 0 in some cases.
- Fixed an issue where Lens Flare was not rendering properly in OpenGLES3.
- Fixed missing STP shaders & visual artifacts when targeting GLCore renderer.
- Render Graph Viewer - Improved UI lock when searching on side panels.
- Render Graph Viewer - Padding corrected on burger menu on the side panels.
- Fixed the crash happening when APV tried to stream in block data.
- Fixed VRS initialization errors. Now init may fail explicitly and must be checked by the user code.
- Fixed Rendering Debugger - Silent crash when selecting a Volume component with public RTHandles.
- Fixed Transient Resources support in Native RenderPass Render Graph (used in URP).
- Fixed an issue where the Adaptive Probe Volume (APV) streaming buffer could leak into the current pool when chunk sizes were mismatched, leading to memory contamination and potential crashes.
- Fixed an issue in the Render Graph Viewer where text overlapped after performing a search in the Pass List.
- Fixed an issue in pass culling where resources were not deallocated if the last pass using them was culled.
- Fixed `RenderGraphObjectPool` and `GetTempMaterialPropertyBlock()` usage in URP RenderGraph.
- Fixed an issue in URP Render Graph where, in an async compute edge case, it was waiting for a resource that was not written by any pass.
- Added messaging to the Rendering Debugger UI to make it clearer that GPU Resident Drawer settings do not work if GPU Resident Drawer is not enabled.
- GPU Resident Drawer: Changed BatchRendererGroup variants was not reinitializing the system.
- Improved the compiler logic that detects if the current render target is being used outside the current native render pass (e.g., when the pass is broken up by an unsafe pass), and determines the store action for this case. The fix now ensures that the `StoreAndResolve` action is used when the resource is read by an Unsafe Pass.
- Rendering Debugger - Keep the correct selected panel when entering and exiting from playmode.
- Removed "depth only surface" warning message appearing when using Game View Gizmos in URP RG.
- Render Graph Viewer: Fixed missing min height when resizing side panel vertical splitter.
- Render Graph Viewer: Fixed possible NullReferenceException when opening the project.
- Render Graph Viewer: Fixed side panel splitter state after returning from empty pass/resource filter.
- Render Graph Viewer: Fixed long resource name clipping issues in side panel.
- Render Graph Viewer: Fixed tooltip size bug and restructure tooltip messages.
- Fixed memory usage regression causing up to 150MB higher memory usage in URP player builds.
- Added missing user-facing text when inspecting volume profile when render pipeline has not been properly initialized yet.
- Game view background turn yellow after enable render graph.
- Fixed light.useViewFrustumForShadowCasterCull previously being ignored for shadow cascades. light.useViewFrustumForShadowCasterCull now works as expected.
- Fixed an exception thrown when Render Graph pass was missing its renderFunc but tried to compute its hash value.
- Fixed Render Graph Compiler logic bug where UnsafePass using MSAA texture could result in missing resolve surface errors.
- Fixed incorrect default source texture name for Render Graph blit util function.
- Fixed NullReferenceException when jumping to pass code from Render Graph Viewer.
- Fixed _FOVEATED_RENDERING_NON_UNIFORM_RASTER shader compilation errors.
- Fixed a null reference exception on the Graphics Settings stripper.
- Avoid that the same volume can be registered more than 1 time in the VolumeManager.
- Fixed crash caused by indirect argument buffer being one item too small.
- [GLES3] Fixed an issue where Blitter.GetBlitMaterial(TextureDimension.Tex2DArray) returns null.
- Fixed alignment of the columns on DebugUI.Foldouts.
- Fixed BlitTexture(RenderTargetIdentifier) to be affected by PostProcessing.
- Fixed errors that could happen when interacting with the Default Volume Profile context menu in Project Settings > Graphics.
- Fixed a numerical error of ComputeEdgeFactor(V1, V2) when two vectors are colinear.
- Fixed potential data corruption due to incorrect native render pass store action in NRP compiler.
- Added stencil flag to read-only depth logic in NRP compiler to avoid unintentional usage of depth read and stencil write states on some APIs.
- Added more error checking to `RenderGraph.ImportTexture` to prevent importing RenderTextures that have both color and depth.
An exception will now be thrown in this case.
- Fixed an issue when using multiple AddBlitPass would binds the _BlitTexture wrongly.
- Modified TextureDesc so it can now use GraphicsFormat to set the depthStencil format (TextureDesc.format). The TextureDesc.depthBufferBits and TextureDesc.colorFormat fields are now properties that call GraphicsFormatUtilities functions for backwards compatibility. The descriptor now unambiguously describes a single resource, either color or depth. Therefore, TextureHandle clearly represents a single resource.
- Modified RTHandle allocators so they can now use GraphicsFormat to set the depthStencil format (TextureDesc.format). The allocators take a single format for either color or depth stencil to avoid incorrectly creating depth instead of color or vice versa.
- Fixed a crash on DX12 due to invalid subpass flags passed by native render pass compiler.
- Fixed an issue where Lens Flare was not rendering properly in OpenGLES3.
- Fixed render graph incorrectly handling rendering to array slices and mipmaps other than 0 in some cases.
- Render Graph Viewer - Improved UI lock when searching on side panels.
- Render Graph Viewer - Padding corrected on burger menu on the side panels.
- Fixed missing STP shaders & visual artifacts when targeting GLCore renderer
- Rendering Debugger - Silent crash when selecting a Volume component with public RTHandles.
- Fixed a crash on leaking streaming scratch buffer differently sized into the current pool.

## [17.0.2] - 2024-04-02

This version is compatible with Unity 6000.0.0b15.
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