Feat(2d): Add Camera Node#376
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This PR adds a camera node, ported from Motion Canvas with minor tweaks to make it work in this codebase.
What I did
This pull request introduces a new
Cameracomponent to the 2D rendering library, enabling advanced scene navigation features such as zooming, centering, and following paths. The changes also update the core vector math utilities, add a usage example, and integrate the camera into the default template project. The most important changes are grouped below:Core Math and Utility Improvements
transformAsPointandtransformmethods toVector2, supporting matrix transformations needed for camera operations.Matrix2Dutilities as dependencies for the new vector methods.parentToWorldcomputed property toNode, simplifying matrix calculations for camera overlays.Example and Template Updates
camera-example.tsxscene demonstrating basic camera usage, including panning between positions.