Ecsplendid/motion blur#375
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Add upfront validation of request bodies for the /render API endpoint to improve security and provide better error messages to API consumers. The validation module checks: - callbackUrl: must be valid http/https URL if provided - variables: must be an object if provided - streamProgress: must be boolean if provided - settings: validates outFile extension, workers count, port range, exporter configuration, size dimensions, and time range This addresses the TODO comments in render.ts and improves API robustness.
⚠️ AI-ASSISTED CODE - PLEASE REVIEW CAREFULLY⚠️ This feature was vibecoded with Claude Code (Opus 4.5). While functional and tested, it should be carefully reviewed before merging to production. ## Summary Adds professional-grade motion blur to Revideo using temporal sub-frame accumulation - the same technique used in film and professional video production. ## Features - **Quality presets**: low (4), medium (8), high (16), ultra (32) samples - **Shutter curves**: box (uniform), triangle (linear falloff), gaussian (bell curve) - **Shutter angle**: 0-720° (film standard is 180°) - **Shutter position**: center, start, or end alignment - **Per-element control**: Enable/disable blur on individual elements ## Implementation Two-pass rendering for per-element motion blur: 1. Pass 1 (blur): Render blur-enabled elements with sub-frame accumulation - Advance scene through sub-frame time offsets - Accumulate each render with curve-based weights - Normalize using high-precision Float32 buffer 2. Pass 2 (static): Render blur-disabled elements on top - Single render at frame time - Composited over the blurred result ## Usage ```typescript motionBlur: { enabled: true, quality: 'high', shutterAngle: 180, shutterCurve: 'gaussian', } ``` Per-element: `<Txt motionBlur={{enabled: false}} />` ## Key Files - packages/core/src/types/MotionBlur.ts - Config types and weight calculations - packages/core/src/app/Renderer.ts - Two-pass rendering implementation - packages/core/src/app/Stage.ts - Accumulation buffer - packages/2d/src/lib/components/Node.ts - Per-element render pass filtering - packages/2d/src/lib/components/View2D.ts - Motion blur subframe signals 🤖 Vibecoded with Claude Code (Opus 4.5) - https://claude.com/claude-code Co-Authored-By: Claude <noreply@anthropic.com>
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…erwriting blur
BUG FOUND: The two-pass rendering system (blur pass + static pass) was designed
for per-element motion blur control where nodes explicitly set motionBlur={{enabled: true/false}}.
However, without explicit settings:
1. ALL nodes render in the 'blur' pass → accumulated correctly ✓
2. ALL nodes ALSO render in the 'static' pass → OVERWRITES the blur! ✗
The static pass was rendering a sharp frame on TOP of the accumulated blur result,
completely erasing the motion blur effect.
FIXES:
1. Removed the static pass entirely - now all elements get motion blur applied
2. Fixed frame timing compensation in main render loop
3. Properly advance scene through subframes using progress() with small speed
To have specific elements stay sharp (not blurred), explicitly set on those nodes:
motionBlur={{enabled: false}}
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Author
Remove per-element motion blur control in favor of a simpler, scene-wide approach. Motion blur is now applied uniformly to all elements when enabled at the project/scene level. Changes: - Remove motionBlur prop from Node (no more per-element control) - Remove motionBlurRenderPass from View2D (no multi-pass rendering) - Simplify setMotionBlurSubframe to remove renderPass parameter - Update Renderer to use single-pass rendering for all elements - Update motion-blur example scene to reflect simplified API This eliminates the title shift glitch caused by multi-pass compositing and provides more predictable motion blur behavior. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Summary
This PR adds professional-grade motion blur to Revideo using temporal sub-frame accumulation - the same technique used in film and professional video production.
Left: Motion blur ON | Right: Motion blur OFF (per-element control)
Features
Core Capabilities
low(4),medium(8),high(16),ultra(32) samplesbox(uniform),triangle(linear falloff),gaussian(bell curve)center,start, orendalignmentImplementation
Two-pass rendering architecture:
Pass 1 (blur): Render blur-enabled elements with sub-frame accumulation
Pass 2 (static): Render blur-disabled elements on top
Usage