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Ogre deprecation j3o format#2726

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NwosuTy wants to merge 3 commits intojMonkeyEngine:masterfrom
NwosuTy:Ogre-Deprecation-J3o-Format
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Ogre deprecation j3o format#2726
NwosuTy wants to merge 3 commits intojMonkeyEngine:masterfrom
NwosuTy:Ogre-Deprecation-J3o-Format

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@NwosuTy NwosuTy commented Apr 29, 2026

Tagged The Ogre Loader as Deprecated

Converted all Models and Scenes used in Examples to .j3o files, and then switched all deprecated ogre files loading paths to the new .j3o files except where specified needed for ogre loading testing, deleted all unused ogre files

Note: could not find the main.scene file for conversion in scenes such as the TestAspectFov, TestMultiplesFilters etc

NwosuTy added 3 commits April 29, 2026 18:05
Marked Ogre Loaders with Deprecated Tag

Converted all Ogre files except where neccessary to .J3o file and modified where used in examples to load .j3o file itself,  also deleted unused Ogre files
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Code Review

This pull request updates various asset loading paths in the jMonkeyEngine examples to use the .j3o format instead of the deprecated OgreXML (.mesh.xml, .scene) formats. Additionally, it adds deprecation notices and annotations to the Ogre-related classes and packages to encourage migration to modern formats like glTF. I have no further feedback to provide.

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