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6 changes: 2 additions & 4 deletions addons/libs/packets/fields.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3165,14 +3165,12 @@ func.incoming[0x063][0x03] = L{
{ctype='unsigned int', label='_unknown5'}, -- 18 00s
{ctype='data[64]', label='Instinct Bitfield 1'}, -- 1C See below
-- Bitpacked 2-bit values. 0 = no instincts from that species, 1 == first instinct, 2 == first and second instinct, 3 == first, second, and third instinct.
{ctype='data[128]', label='Monster Level Char field'}, -- 5C Mapped onto the item ID for these creatures. (00 doesn't exist, 01 is rabbit, 02 is behemoth, etc.)
{ctype='data[128]', label='Monster Level Char field'}, -- 5C Mapped onto the item ID (0 to 127) for these creatures. (00 doesn't exist, 01 is rabbit, 02 is behemoth, etc.)
}

func.incoming[0x063][0x04] = L{
{ctype='unsigned short', label='_unknown1'}, -- 06 B0 00
{ctype='data[126]', label='_unknown2'}, -- 08 FF-ing has no effect.
{ctype='unsigned char', label='Slime Level'}, -- 86
{ctype='unsigned char', label='Spriggan Level'}, -- 87
{ctype='data[128]', label='Monster Level Char field 2'}, -- 08 ID (128 to 255).
{ctype='data[12]', label='Instinct Bitfield 3'}, -- 88 Contains job/race instincts from the 0x03 set. Has 8 unused bytes. This is a 1:1 mapping.
{ctype='data[32]', label='Variants Bitfield'}, -- 94 Does not show normal monsters, only variants. Bit is 1 if the variant is owned. Length is an estimation including the possible padding.
}
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