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Capitalization fix
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Lines changed: 118 additions & 118 deletions

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samples/Phase 01 - Core Engine (0101-0124)/sample0101-basic-loop/BouncerScene.js

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Original file line numberDiff line numberDiff line change
@@ -73,7 +73,7 @@ export default class BouncerScene extends Scene {
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renderer.drawCircle(this.x, this.y, this.radius, theme.getColor("actorFill"));
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const lines = [
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"Engine Sample01",
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"Engine Sample 0101",
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"Demonstrates the core engine loop and bounded motion",
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"The ball updates every frame and bounces inside the rectangle",
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"Observe edge response inside the play area",

samples/Phase 01 - Core Engine (0101-0124)/sample0101-basic-loop/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample001 - Basic Loop</title>
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<title>Sample 0101 - Basic Loop</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<!--
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Sample: Sample001 - Basic Loop
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Sample: Sample 0101 - Basic Loop
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Description: Demonstrates the core engine loop with simple bounded motion.
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-->
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<main>
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<h1>Sample001 - Basic Loop</h1>
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<h1>Sample 0101 - Basic Loop</h1>
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<p>Demonstrates the core engine loop with simple bounded motion.</p>
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<canvas id="game" width="960" height="540"></canvas>
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samples/Phase 01 - Core Engine (0101-0124)/sample0102-keyboard-move/KeyboardMoveScene.js

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@@ -69,7 +69,7 @@ export default class KeyboardMoveScene extends Scene {
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renderer.drawRect(this.box.x, this.box.y, this.box.width, this.box.height, theme.getColor('actorFill'));
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const lines = [
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'Engine Sample02',
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'Engine Sample 0102',
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'Demonstrates the keyboard input boundary',
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'Use Arrow keys to move the box in four directions',
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'Observe movement driven by input state, not DOM events in the scene',

samples/Phase 01 - Core Engine (0101-0124)/sample0102-keyboard-move/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample002 - Keyboard Move</title>
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<title>Sample 0102 - Keyboard Move</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<!--
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Sample: Sample002 - Keyboard Move
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Sample: Sample 0102 - Keyboard Move
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Description: Demonstrates keyboard-driven movement inside a bounded play area.
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-->
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<main>
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<h1>Sample002 - Keyboard Move</h1>
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<h1>Sample 0102 - Keyboard Move</h1>
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<p>Demonstrates keyboard-driven movement inside a bounded play area.</p>
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<canvas id="game" width="960" height="540"></canvas>
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samples/Phase 01 - Core Engine (0101-0124)/sample0103-mouse-input/MouseInputScene.js

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@@ -55,7 +55,7 @@ export default class MouseInputScene extends Scene {
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renderer.strokeRect(this.bounds.x, this.bounds.y, this.bounds.width, this.bounds.height, '#d8d5ff', 3);
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renderer.drawCircle(this.marker.x, this.marker.y, radius, theme.getColor('actorFill'));
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renderer.drawText('Engine Sample03', this.textStartX, this.textStartY, {
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renderer.drawText('Engine Sample 0103', this.textStartX, this.textStartY, {
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color: theme.getColor('textCanvs'),
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font: '16px monospace',
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});

samples/Phase 01 - Core Engine (0101-0124)/sample0103-mouse-input/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample003 - Mouse Input</title>
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<title>Sample 0103 - Mouse Input</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<!--
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Sample: Sample003 - Mouse Input
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Sample: Sample 0103 - Mouse Input
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Description: Demonstrates mouse input tracking and renderer-based feedback.
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-->
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<main>
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<h1>Sample003 - Mouse Input</h1>
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<h1>Sample 0103 - Mouse Input</h1>
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<p>Demonstrates mouse input tracking and renderer-based feedback.</p>
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<canvas id="game" width="960" height="540"></canvas>
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samples/Phase 01 - Core Engine (0101-0124)/sample0104-gamepad-input/GamepadScene.js

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@@ -61,7 +61,7 @@ export default class GamepadScene extends Scene {
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renderer.strokeRect(this.bounds.x, this.bounds.y, this.bounds.width, this.bounds.height, '#d8d5ff', 3);
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renderer.drawRect(this.box.x, this.box.y, this.box.size, this.box.size, actorFill);
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renderer.drawText('Engine Sample04', this.textStartX, this.textStartY, {
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renderer.drawText('Engine Sample 0104', this.textStartX, this.textStartY, {
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color: '#dddddd',
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font: '16px monospace',
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});

samples/Phase 01 - Core Engine (0101-0124)/sample0104-gamepad-input/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample004 - Gamepad Input</title>
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<title>Sample 0104 - Gamepad Input</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<!--
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Sample: Sample004 - Gamepad Input
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Sample: Sample 0104 - Gamepad Input
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Description: Demonstrates basic gamepad input and live control feedback.
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-->
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<main>
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<h1>Sample004 - Gamepad Input</h1>
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<h1>Sample 0104 - Gamepad Input</h1>
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<p>Demonstrates basic gamepad input and live control feedback.</p>
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<canvas id="game" width="960" height="540"></canvas>
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samples/Phase 01 - Core Engine (0101-0124)/sample0105-scene-switch/IntroScene.js

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@@ -53,7 +53,7 @@ export default class IntroScene extends Scene {
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renderer.drawRect(panelX, panelY, panelWidth, panelHeight, 'rgba(226, 224, 255, 0.18)');
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renderer.strokeRect(panelX, panelY, panelWidth, panelHeight, '#ed9700', 2);
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renderer.drawText('Engine Sample05', this.textStartX, this.textStartY, {
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renderer.drawText('Engine Sample 0105', this.textStartX, this.textStartY, {
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color: '#dddddd',
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font: '16px monospace',
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});

samples/Phase 01 - Core Engine (0101-0124)/sample0105-scene-switch/PlayScene.js

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@@ -67,7 +67,7 @@ export default class PlayScene extends Scene {
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renderer.strokeRect(this.bounds.x, this.bounds.y, this.bounds.width, this.bounds.height, '#ffd8a8', 3);
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renderer.drawCircle(this.actor.x, this.actor.y, this.actor.radius, theme.getColor('actorFill'));
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renderer.drawText('Engine Sample05', this.textStartX, this.textStartY, {
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renderer.drawText('Engine Sample 0105', this.textStartX, this.textStartY, {
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color: '#dddddd',
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font: '16px monospace',
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});

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