Skip to content

Commit b178670

Browse files
committed
Capitalization fix
1 parent 56e7bf0 commit b178670

37 files changed

Lines changed: 64 additions & 64 deletions

File tree

samples/Phase 02 - World + Visual (0201-0224)/sample0201-camera-follow/CameraFollowScene.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -61,7 +61,7 @@ export default class CameraFollowScene extends Scene {
6161

6262
render(renderer) {
6363
drawFrame(renderer, theme, [
64-
'Engine sample 0201',
64+
'Engine Sample 0201',
6565
'Demonstrates camera follow over a world larger than the viewport',
6666
'Use Arrow keys to move the player and watch the camera track movement',
6767
'This is the first sample where the view scrolls over a larger game space',

samples/Phase 02 - World + Visual (0201-0224)/sample0201-camera-follow/README.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
# sample 0201 - Camera Follow
1+
# Sample 0201 - Camera Follow
22

33
## Purpose
44
Introduces a scrolling camera that follows the player inside a world larger than the viewport.

samples/Phase 02 - World + Visual (0201-0224)/sample0201-camera-follow/index.html

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -8,16 +8,16 @@
88
<html lang="en">
99
<head>
1010
<meta charset="UTF-8" />
11-
<title>sample 0201 - Camera Follow</title>
11+
<title>Sample 0201 - Camera Follow</title>
1212
<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
1313
</head>
1414
<body>
1515
<!--
16-
Sample: sample 0201 - Camera Follow
16+
Sample: Sample 0201 - Camera Follow
1717
Description: Demonstrates a larger world with a camera that follows the player as the viewport scrolls across the map.
1818
-->
1919
<main>
20-
<h1>sample 0201 - Camera Follow</h1>
20+
<h1>Sample 0201 - Camera Follow</h1>
2121
<p>Demonstrates a larger world with a camera that follows the player as the viewport scrolls across the map.</p>
2222
<canvas id="game" width="960" height="540"></canvas>
2323

samples/Phase 02 - World + Visual (0201-0224)/sample0202-camera-bounds/CameraBoundsScene.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -61,7 +61,7 @@ export default class CameraBoundsScene extends Scene {
6161

6262
render(renderer) {
6363
drawFrame(renderer, theme, [
64-
'Engine sample 0202',
64+
'Engine Sample 0202',
6565
'Demonstrates camera follow with world-edge clamping',
6666
'Use Arrow keys to move the player near all edges of the world',
6767
'The camera stops at the valid world bounds instead of drifting into empty space',

samples/Phase 02 - World + Visual (0201-0224)/sample0202-camera-bounds/README.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
# sample 0202 - Camera Bounds
1+
# Sample 0202 - Camera Bounds
22

33
## Purpose
44
Adds camera clamping so the viewport remains inside the world.

samples/Phase 02 - World + Visual (0201-0224)/sample0202-camera-bounds/index.html

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -8,16 +8,16 @@
88
<html lang="en">
99
<head>
1010
<meta charset="UTF-8" />
11-
<title>sample 0202 - Camera Bounds</title>
11+
<title>Sample 0202 - Camera Bounds</title>
1212
<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
1313
</head>
1414
<body>
1515
<!--
16-
Sample: sample 0202 - Camera Bounds
16+
Sample: Sample 0202 - Camera Bounds
1717
Description: Demonstrates camera follow with camera clamping so the viewport never shows beyond the world edges.
1818
-->
1919
<main>
20-
<h1>sample 0202 - Camera Bounds</h1>
20+
<h1>Sample 0202 - Camera Bounds</h1>
2121
<p>Demonstrates camera follow with camera clamping so the viewport never shows beyond the world edges.</p>
2222
<canvas id="game" width="960" height="540"></canvas>
2323

samples/Phase 02 - World + Visual (0201-0224)/sample0203-minimap/MinimapScene.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -55,7 +55,7 @@ export default class MinimapScene extends Scene {
5555

5656
render(renderer) {
5757
drawFrame(renderer, theme, [
58-
'Engine sample 0203',
58+
'Engine Sample 0203',
5959
'Demonstrates a minimap overlay for a larger scrolling world',
6060
'Use Arrow keys to move and compare the viewport with the minimap panel',
6161
'The minimap shows player position and obstacle layout at reduced scale',

samples/Phase 02 - World + Visual (0201-0224)/sample0203-minimap/README.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
# sample 0203 - Minimap
1+
# Sample 0203 - Minimap
22

33
## Purpose
44
Adds a minimap overlay that summarizes a larger world in a compact panel.

samples/Phase 02 - World + Visual (0201-0224)/sample0203-minimap/index.html

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -8,16 +8,16 @@
88
<html lang="en">
99
<head>
1010
<meta charset="UTF-8" />
11-
<title>sample 0203 - Minimap</title>
11+
<title>Sample 0203 - Minimap</title>
1212
<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
1313
</head>
1414
<body>
1515
<!--
16-
Sample: sample 0203 - Minimap
16+
Sample: Sample 0203 - Minimap
1717
Description: Demonstrates a minimap overlay that shows world bounds, player position, and obstacle placement at a reduced scale.
1818
-->
1919
<main>
20-
<h1>sample 0203 - Minimap</h1>
20+
<h1>Sample 0203 - Minimap</h1>
2121
<p>Demonstrates a minimap overlay that shows world bounds, player position, and obstacle placement at a reduced scale.</p>
2222
<canvas id="game" width="960" height="540"></canvas>
2323

samples/Phase 02 - World + Visual (0201-0224)/sample0204-asset-registry/AssetRegistryScene.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -29,7 +29,7 @@ export default class AssetRegistryScene extends Scene {
2929

3030
render(renderer) {
3131
drawFrame(renderer, theme, [
32-
'Engine sample 0204',
32+
'Engine Sample 0204',
3333
'Demonstrates a centralized asset registry pattern before real loading is added',
3434
'The registry stores identifiers, asset types, paths, and status values',
3535
'This helps separate content references from scene logic and engine flow',

0 commit comments

Comments
 (0)