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[FIX] update for the bool AnimIsOver that was never passing to false#50

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PierreFonda3D wants to merge 1 commit intomainfrom
fix_SimulationAnim
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[FIX] update for the bool AnimIsOver that was never passing to false#50
PierreFonda3D wants to merge 1 commit intomainfrom
fix_SimulationAnim

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@PierreFonda3D
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Simple update of GameController script but this is really useful because this bool is use in other scripts to know when the animation between simulation and planification is done

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@epernod epernod left a comment

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same this PR is flagged as wip but seem to be ready for review no?

Comment on lines +262 to +265
private IEnumerator SmoothTransitionPosition(
Vector3 startPos,
Vector3 endPos,
GameObject obj)
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Suggested change
private IEnumerator SmoothTransitionPosition(
Vector3 startPos,
Vector3 endPos,
GameObject obj)
private IEnumerator SmoothTransitionPosition(Vector3 startPos, Vector3 endPos, GameObject obj)

I find the one line definition better

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2 participants