New Engine Feature: Add op412#7
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This pull request introduces a new opcode,
op412(ScreenEffectsList), which adds a Lua-driven filtering mechanism for batches of effects before they are applied to aCGameSprite. The implementation includes effect queuing, survivor filtering via Lua callbacks, and careful management of effect ownership and lifecycle. Additionally, supporting data structures and hooks are added to ensure correct state tracking and cleanup for the new opcode.See also: Bubb13/EEex#122.