Commit edd3fe5
DavidQ
PLAN: refine Phase 16 (3D Games) structure and sample progression
- corrected Phase 16 description to focus on 3D rendering, camera, physics, and interaction
- defined 3D sample set (1601–1608) with clear learning progression
- established ordered progression from foundations → physics → gameplay
- aligned samples to engine modules (scene, rendering, input, physics, systems)
- removed networking overlap with Phase 13
no runtime changes
docs/structure only1 parent 8a92823 commit edd3fe5
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