|
| 1 | +{ |
| 2 | + "generatedAt": "2026-04-24T15:44:15.444Z", |
| 3 | + "scope": "phase-01-phase-19", |
| 4 | + "purpose": "batch-12-sprite-editor-complete-candidate-lane", |
| 5 | + "links": [ |
| 6 | + { |
| 7 | + "sampleId": "0207", |
| 8 | + "phase": "02", |
| 9 | + "title": "Animation System", |
| 10 | + "toolId": "sprite-editor", |
| 11 | + "href": "./phase-02/0207/index.html", |
| 12 | + "presetPath": "/samples/phase-02/0207/sample-0207-sprite-editor.json" |
| 13 | + }, |
| 14 | + { |
| 15 | + "sampleId": "0213", |
| 16 | + "phase": "02", |
| 17 | + "title": "Sprite Render Layer", |
| 18 | + "toolId": "sprite-editor", |
| 19 | + "href": "./phase-02/0213/index.html", |
| 20 | + "presetPath": "/samples/phase-02/0213/sample-0213-sprite-editor.json" |
| 21 | + }, |
| 22 | + { |
| 23 | + "sampleId": "0214", |
| 24 | + "phase": "02", |
| 25 | + "title": "Animation Sprite Binding", |
| 26 | + "toolId": "sprite-editor", |
| 27 | + "href": "./phase-02/0214/index.html", |
| 28 | + "presetPath": "/samples/phase-02/0214/sample-0214-sprite-editor.json" |
| 29 | + }, |
| 30 | + { |
| 31 | + "sampleId": "0219", |
| 32 | + "phase": "02", |
| 33 | + "title": "Sprite Atlas Image Rendering", |
| 34 | + "toolId": "sprite-editor", |
| 35 | + "href": "./phase-02/0219/index.html", |
| 36 | + "presetPath": "/samples/phase-02/0219/sample-0219-sprite-editor.json" |
| 37 | + }, |
| 38 | + { |
| 39 | + "sampleId": "0224", |
| 40 | + "phase": "02", |
| 41 | + "title": "Tile Camera Sprite Slice", |
| 42 | + "toolId": "sprite-editor", |
| 43 | + "href": "./phase-02/0224/index.html", |
| 44 | + "presetPath": "/samples/phase-02/0224/sample-0224-sprite-editor.json" |
| 45 | + }, |
| 46 | + { |
| 47 | + "sampleId": "0301", |
| 48 | + "phase": "03", |
| 49 | + "title": "Real Sprite Rendering", |
| 50 | + "toolId": "sprite-editor", |
| 51 | + "href": "./phase-03/0301/index.html", |
| 52 | + "presetPath": "/samples/phase-03/0301/sample-0301-sprite-editor.json" |
| 53 | + }, |
| 54 | + { |
| 55 | + "sampleId": "0302", |
| 56 | + "phase": "03", |
| 57 | + "title": "Animation System", |
| 58 | + "toolId": "sprite-editor", |
| 59 | + "href": "./phase-03/0302/index.html", |
| 60 | + "presetPath": "/samples/phase-03/0302/sample-0302-sprite-editor.json" |
| 61 | + }, |
| 62 | + { |
| 63 | + "sampleId": "0905", |
| 64 | + "phase": "09", |
| 65 | + "title": "Pixel Perfect Collision", |
| 66 | + "toolId": "sprite-editor", |
| 67 | + "href": "./phase-09/0905/index.html", |
| 68 | + "presetPath": "/samples/phase-09/0905/sample-0905-sprite-editor.json" |
| 69 | + }, |
| 70 | + { |
| 71 | + "sampleId": "1414", |
| 72 | + "phase": "14", |
| 73 | + "title": "Texture Sprite Preprocess Pipeline", |
| 74 | + "toolId": "sprite-editor", |
| 75 | + "href": "./phase-14/1414/index.html", |
| 76 | + "presetPath": "/samples/phase-14/1414/sample-1414-sprite-editor.json" |
| 77 | + } |
| 78 | + ] |
| 79 | +} |
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