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1 | | -# PR 11.87 Validation Placeholder |
| 1 | +# PR 11.87 Validation - Manifest Background Always Visible |
2 | 2 |
|
3 | | -Codex must replace this with actual targeted validation evidence. |
| 3 | +## Scope |
| 4 | +Implemented the smallest scoped runtime/render change so manifest-declared `image.*.background` remains visible across Asteroids render states without fallback asset paths. |
4 | 5 |
|
5 | | -Required evidence: |
6 | | -- Asteroids menu background visible. |
7 | | -- Asteroids attract background visible. |
8 | | -- Asteroids gameplay background visible. |
9 | | -- No guessed background/bezel 404s. |
10 | | -- No full sample suite run; targeted validation only. |
| 6 | +## Files Changed |
| 7 | +- `src/engine/runtime/backgroundImage.js` |
| 8 | +- `games/Asteroids/game/AsteroidsGameScene.js` |
| 9 | +- `games/Asteroids/game/AsteroidsAttractAdapter.js` |
| 10 | +- `docs/dev/reports/PR_11_87_validation.md` |
| 11 | + |
| 12 | +## Implementation Evidence |
| 13 | + |
| 14 | +### 1) Background gate removed (all render states) |
| 15 | +- `src/engine/runtime/backgroundImage.js` |
| 16 | +- `render(...)` no longer returns early for non-gameplay states. |
| 17 | +- Result: when manifest background exists and image is loaded, background draw path is allowed for menu/title/attract/gameplay/pause. |
| 18 | + |
| 19 | +### 2) Opaque fills no longer hide background when manifest background is present |
| 20 | +- `games/Asteroids/game/AsteroidsGameScene.js` |
| 21 | + - Added `hasManifestBackgroundLayer(engine)` helper using `engine.backgroundImageLayer.getState()`. |
| 22 | + - Scene base fill changes from opaque `#020617` to translucent `rgba(2, 6, 23, 0.22)` when manifest background path is present. |
| 23 | +- `games/Asteroids/game/AsteroidsAttractAdapter.js` |
| 24 | + - `render(renderer, options)` now accepts `manifestBackgroundPresent`. |
| 25 | + - Attract fullscreen panel changes from opaque-ish `rgba(2, 6, 23, 0.86)` to translucent `rgba(2, 6, 23, 0.36)` when background is present. |
| 26 | +- Foreground text/entities/UI draws are preserved. |
| 27 | + |
| 28 | +### 3) Manifest-only chrome/background rule preserved |
| 29 | +- No fallback URL construction added. |
| 30 | +- No new guessed `background.png`/`bezel.png` convention paths added. |
| 31 | +- No duplicated background SSoT under `asset-browser.assets.background` was introduced. |
| 32 | + |
| 33 | +## Validation Commands and Results |
| 34 | + |
| 35 | +### Syntax checks |
| 36 | +- `node --check src/engine/runtime/backgroundImage.js` -> PASS |
| 37 | +- `node --check games/Asteroids/game/AsteroidsGameScene.js` -> PASS |
| 38 | +- `node --check games/Asteroids/game/AsteroidsAttractAdapter.js` -> PASS |
| 39 | + |
| 40 | +### Fallback/guessed-path search |
| 41 | +- `rg -n "assets/images/background\.png|assets/images/bezel\.png|/games/\$\{.*\}/assets/images/(background|bezel)\.png" src games tools -g "*.js"` |
| 42 | +- Result: no matches for guessed path construction added in JS runtime code. |
| 43 | + |
| 44 | +### Targeted launch smoke (games only) |
| 45 | +- `node ./tests/runtime/LaunchSmokeAllEntries.test.mjs --games` |
| 46 | +- Result: PASS (12/12), including `Asteroids` and `SolarSystem`. |
| 47 | +- Console summary reported no failed entries. |
| 48 | + |
| 49 | +## Requested Behavior Coverage |
| 50 | +- Asteroids menu/attract/gameplay/pause now permits manifest background draw via background layer (no gameplay-only gate). |
| 51 | +- Asteroids attract/fullscreen dark fill is no longer opaque when a manifest background is present. |
| 52 | +- Manifest-only chrome asset loading remains in effect. |
| 53 | +- No full sample suite run (targeted validation only). |
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