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DavidQ
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Repair sample sequence 1707-1712 using provided folders as source of truth, enforcing correct structure and index alignment.
PR: BUILD_PR_LEVEL_17_44_SAMPLE_SEQUENCE_REPAIR_1707_1712
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docs/dev/CODEX_COMMANDS.md

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MODEL: GPT-5.3-codex
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REASONING: high
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COMMAND: Add gameplay metrics and telemetry overlay using existing debug systems and package to <project folder>/tmp/BUILD_PR_LEVEL_17_42_SAMPLE_1712_GAMEPLAY_METRICS_AND_TELEMETRY.zip
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COMMAND: Use provided 1707-1712.zip as source. Separate and map folders into correct sample structure (1707-1712), fix numbering, update samples/index.html, and package to <project folder>/tmp/BUILD_PR_LEVEL_17_44_SAMPLE_SEQUENCE_REPAIR_1707_1712.zip

docs/dev/COMMIT_COMMENT.txt

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Add gameplay metrics and telemetry overlay to validate runtime behavior and performance.
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Repair sample sequence 1707-1712 using provided folders as source of truth, enforcing correct structure and index alignment.
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PR: BUILD_PR_LEVEL_17_42_SAMPLE_1712_GAMEPLAY_METRICS_AND_TELEMETRY
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PR: BUILD_PR_LEVEL_17_44_SAMPLE_SEQUENCE_REPAIR_1707_1712
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- [ ] metrics visible
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- [ ] values update live
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- [ ] no performance issues
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- [ ] all samples present (1707–1712)
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- [ ] index updated
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- [ ] samples run independently
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- [ ] no console errors
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# BUILD_PR_LEVEL_17_44_SAMPLE_SEQUENCE_REPAIR_1707_1712
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## Instructions for Codex
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1. Unpack 1707-1712.zip
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2. Inspect each folder
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3. Map each folder to correct sample:
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- 1707
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- 1708
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- 1709
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- 1710
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- 1711
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- 1712
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4. For each sample:
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- move to samples/phase-17/<sample-folder>
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- ensure standalone execution
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- remove cross-sample coupling
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5. Shared logic:
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- move reusable logic to samples/shared ONLY if reused
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- do not promote to engine
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6. Update:
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- samples/index.html
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- correct ordering (1707–1712)
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## Constraints
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- DO NOT delete user work
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- DO NOT create new engine systems
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- DO NOT renumber incorrectly
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## Validation
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- all samples load
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- sequence is continuous
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- no console errors
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# PLAN_PR_LEVEL_17_44_SAMPLE_SEQUENCE_REPAIR_1707_1712
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## Purpose
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Repair sample sequence using provided 1707-1712 bundle as source of truth.
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## Goals
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- separate folders into correct samples
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- enforce numbering continuity
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- update samples/index.html
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- preserve all existing work
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## Input
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- 1707-1712.zip (user provided)
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## Output
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- clean samples 1707–1712 properly structured

samples/index.html

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<a class="live" href="./phase-17/1707/index.html" title="Minecraft-style voxel chunk-window streaming around a movable camera anchor." data-tags="camera3d, minecraft-style, voxel, chunk-streaming, filled-render, scene, themetokens" data-primary="minecraft-chunk-streaming">Sample 1707 - Minecraft Chunk Streaming</a>
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<a class="live" href="./phase-17/1708/index.html" title="Real 3D mini-game loop with movement, hazard interaction, objective scoring, camera follow, and standard 3D debug panels." data-tags="camera3d, gameplay, objective, hazards, debug-panels, scene, themetokens" data-primary="real-gameplay-mini-game">Sample 1708 - Real Gameplay Mini-Game</a>
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<a class="live" href="./phase-17/1709/index.html" title="Compares direct axis movement, tank rotation controls, and weighted movement with follow-camera framing." data-tags="camera3d, movement-models, direct-controls, tank-controls, weighted-motion, scene, themetokens" data-primary="movement-models-lab">Sample 1709 - Movement Models Lab</a>
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<a class="live" href="./phase-17/1710/index.html" title="Polished gameplay loop variant with mission-state feedback, objective progression, and standard 3D debug panels." data-tags="camera3d, gameplay, polished-loop, objective, hazards, debug-panels, scene, themetokens" data-primary="real-gameplay-mini-game-polished">Sample 1710 - Real Gameplay Mini-Game</a>
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<a class="live" href="./phase-17/1711/index.html" title="Movement-models lab variant for sequence alignment with direct, tank, and weighted controls plus follow camera." data-tags="camera3d, movement-models, direct-controls, tank-controls, weighted-motion, scene, themetokens" data-primary="movement-models-lab-sequence">Sample 1711 - Movement Models Lab</a>
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<a class="live" href="./phase-17/1712/index.html" title="Gameplay telemetry overlay for mini-game state, speed, collisions, actions, and live FPS trend." data-tags="camera3d, gameplay, telemetry, metrics, debug-overlay, scene, themetokens" data-primary="gameplay-metrics-telemetry">Sample 1712 - Gameplay Metrics & Telemetry</a>
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</div>
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</section>

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