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DavidQ
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BUILD_PR_LEVEL_12_2D_CAPABILITY_TRACK_RESIDUE_ONLY
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docs/dev/CODEX_COMMANDS.md

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MODEL: GPT-5.4
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REASONING: high
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COMMAND:
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Create `BUILD_PR_LEVEL_12_2D_CAPABILITY_TRACK_COMBINED_CLOSEOUT` as one combined 2D Capability Track PR.
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Goal:
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Finish as much of the 2D Capability Track as truthfully possible in one pass.
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Target items to close in this PR if supported:
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- camera systems stabilized
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- tilemap/runtime integration stabilized
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- collision patterns stabilized
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- enemy/hero/gameplay conventions stabilized
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- replay/state integration for 2D games stabilized
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- polished 2D reference game path established
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- 2D reference game built
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Required work:
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1. Treat the core 2D runtime items as one gameplay-runtime cluster:
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- camera
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- tilemap/runtime
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- collision patterns
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- enemy/hero/gameplay conventions
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2. Treat replay/state integration as part of that same 2D runtime lane, reusing the already-established Section-4 state/replay/timeline foundations.
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3. Use this PR to establish and, if truthfully supported, complete the 2D reference game path and 2D reference game build.
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- If the full build cannot be truthfully completed, establish the exact path and leave only the smallest explicit residue.
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4. Reuse existing repo patterns and already-completed lanes instead of introducing disconnected one-offs.
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5. Close as many target items as truthfully possible in this one PR.
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6. If anything remains open:
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- keep the residue very small
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- report exact blockers
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- leave it suitable for one residue-only PR
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Roadmap:
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- update status markers only
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- do NOT rewrite roadmap text
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Create `BUILD_PR_LEVEL_12_2D_CAPABILITY_TRACK_RESIDUE_ONLY`.
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Final packaging step is REQUIRED:
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- package ALL changed files into this exact repo-structured ZIP:
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`<project folder>/tmp/BUILD_PR_LEVEL_12_2D_CAPABILITY_TRACK_COMBINED_CLOSEOUT.zip`
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1. Inspect prior combined PR results.
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2. Identify remaining open items ONLY.
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3. Apply minimal fixes.
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4. Do not expand scope.
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5. Update roadmap status markers only.
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6. Report if lane is fully complete.
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Hard rules:
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- combine aggressively to reduce PR count
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- keep the changes coherent
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- no unrelated repo changes
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- no missing ZIP
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Package:
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`<project folder>/tmp/BUILD_PR_LEVEL_12_2D_CAPABILITY_TRACK_RESIDUE_ONLY.zip`

docs/dev/COMMIT_COMMENT.txt

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Combine the 2D Capability Track into one low-PR closeout pass
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BUILD_PR_LEVEL_12_2D_CAPABILITY_TRACK_COMBINED_CLOSEOUT
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BUILD_PR_LEVEL_12_2D_CAPABILITY_TRACK_RESIDUE_ONLY

docs/dev/NEXT_COMMAND.txt

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BUILD_PR_LEVEL_12_2D_CAPABILITY_TRACK_RESIDUE_ONLY
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NEXT_LANE_SELECTION
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- Added a combined PR for the full 2D Capability Track
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- Bundles camera, tilemap/runtime, collision, gameplay conventions, replay/state, and reference-game path
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- Intended to finish most or all of the lane in one pass and leave only tiny residue if needed
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Residue-only closeout for 2D capability track
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- camera systems addressed
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- tilemap/runtime integration addressed
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- collision patterns addressed
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- enemy/hero/gameplay conventions addressed
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- replay/state integration for 2D games addressed
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- polished 2D reference game path addressed
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- 2D reference game build addressed or exact residue reported
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- any residue is explicit and minimal
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- roadmap updated by status markers only
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- output ZIP created at:
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<project folder>/tmp/BUILD_PR_LEVEL_12_2D_CAPABILITY_TRACK_COMBINED_CLOSEOUT.zip
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Only remaining items touched; lane complete or blockers listed
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# BUILD_PR_LEVEL_12_2D_CAPABILITY_TRACK_RESIDUE_ONLY
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## Purpose
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Close ONLY the remaining residue from the combined 2D capability pass.
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## Residue Inspection
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Inspected:
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- `docs/pr/BUILD_PR_LEVEL_12_2D_CAPABILITY_TRACK_COMBINED_CLOSEOUT.md`
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- `docs/dev/roadmaps/MASTER_ROADMAP_HIGH_LEVEL.md` Section 12
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Current Section-12 status markers:
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- `[x] camera systems stabilized`
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- `[x] tilemap/runtime integration stabilized`
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- `[x] collision patterns stabilized`
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- `[x] enemy/hero/gameplay conventions stabilized`
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- `[x] replay/state integration for 2D games stabilized`
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- `[x] polished 2D reference game path established`
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- `[x] 2D reference game built`
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## Minimal Changes Applied
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- No implementation/code changes required.
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- No additional roadmap marker changes required (already fully complete).
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- This PR records residue verification only.
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## Lane Completion
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- Section-12 2D Capability Track is fully complete.
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- No residue items remain.
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- No blockers identified.
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## Packaging
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`<project folder>/tmp/BUILD_PR_LEVEL_12_2D_CAPABILITY_TRACK_RESIDUE_ONLY.zip`

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