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Compare Vector Map Editor and Vector Asset Studio responsibilities - PR 11.34. MODEL: GPT-5.3-codex
REASONING: medium TASK: Apply PR 11.35. Update tool descriptions for: - Vector Asset Studio - Vector Map Editor Ensure descriptions reflect: Vector Asset Studio: "Create and edit reusable vector (SVG) assets. Build shapes, icons, and asset components." Vector Map Editor: "Place and arrange vector assets in space. Build layouts, scenes, and maps." Apply updates to: - tool manifest metadata - Workspace Manager tile description - tool header description - fullscreen description binding Do NOT: - rename tools - change logic - change payload behavior - modify schema Also produce report: docs/dev/reports/PR_11_35_vector_tool_naming_recommendation.txt Include: - suggested improved names - reasoning Validation: node --check tools/shared/platformShell.js Manual: Open Workspace Manager Confirm descriptions clearly differentiate tools
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docs/dev/codex_commands.md

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REASONING: medium
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TASK:
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Apply PR 11.33.
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Apply PR 11.35.
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PR 11.32 had no effect. The uploaded platformShell.css already shows responsive grid rules exist for:
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- .tools-platform-frame__nav
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- .tools-platform-frame__nav-grid
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Update tool descriptions for:
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- Vector Asset Studio
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- Vector Map Editor
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Therefore do not just repeat the same grid rule.
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Ensure descriptions reflect:
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Find and fix the actual overflow source.
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Vector Asset Studio:
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"Create and edit reusable vector (SVG) assets. Build shapes, icons, and asset components."
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Inspect rendered DOM/classes and CSS around Workspace Manager tiles. Check:
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1. Is the tile wrapper actually `.tools-platform-frame__nav-grid`?
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2. Are tile cards/grid items forcing min-content width?
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3. Are badges/links using `white-space: nowrap` and forcing card width?
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4. Are parent containers using fixed/calc widths that exceed viewport?
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5. Is the visible purple panel inside a wider `.tools-platform-frame`, `.wrap`, `.app`, or header constraint?
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6. Are sections/cards missing `min-width: 0` or `max-width: 100%`?
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7. Is horizontal overflow hidden on the wrong element only, leaving visual runoff?
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Vector Map Editor:
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"Place and arrange vector assets in space. Build layouts, scenes, and maps."
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Required CSS behavior:
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- all Workspace Manager tile grid parents and children must have `min-width: 0`
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- tile cards must have `max-width: 100%` and `box-sizing: border-box`
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- long labels/status badges may wrap or ellipsize without increasing card width
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- grid must use a true responsive definition such as:
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`grid-template-columns: repeat(auto-fit, minmax(min(100%, 240px), 1fr));`
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or equivalent
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- add a narrow-screen media rule if needed:
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`grid-template-columns: 1fr;`
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- do not rely only on `overflow-x: hidden` as the fix; prevent the overflow source.
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Apply updates to:
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- tool manifest metadata
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- Workspace Manager tile description
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- tool header description
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- fullscreen description binding
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Likely file:
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- tools/shared/platformShell.css
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Do NOT:
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- rename tools
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- change logic
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- change payload behavior
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- modify schema
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Only touch platformShell.js if the generated markup is using the wrong class/wrapper.
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Also produce report:
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docs/dev/reports/PR_11_35_vector_tool_naming_recommendation.txt
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Include:
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- suggested improved names
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- reasoning
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Validation:
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node --check tools/shared/platformShell.js
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node ./tests/runtime/LaunchSmokeAllEntries.test.mjs --samples --sample-range=1902-1902 --tools
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Manual validation:
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Open sample 1902 -> Workspace Manager.
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Shrink browser width to match the screenshot.
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Confirm:
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- no tile runoff beyond the right edge
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- cards wrap to fewer columns
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- cards can collapse to one column
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- labels/badges do not force overflow
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REPORT:
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Write docs/dev/reports/PR_11_33_validation.txt with:
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- changed files
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- actual overflow source found
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- why PR 11.32 had no effect
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- before/after manual validation
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- validation command results
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Manual:
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Open Workspace Manager
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Confirm descriptions clearly differentiate tools

docs/dev/commit_comment.txt

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Fix actual Workspace Manager tile overflow source - PR 11.33
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Clarify Vector Asset Studio and Vector Map Editor roles via descriptions - PR 11.35
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PR 11.34 Validation
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Status: PASS
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Task Type:
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- Analysis/report-only
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- No runtime code, schema, or manifest edits performed for this PR
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Files created:
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- docs/dev/reports/PR_11_34_vector_tool_comparison.md
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- docs/dev/reports/PR_11_34_validation.txt
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Validation command:
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- git diff --check
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Validation result:
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- PASS (no output)
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# PR 11.34 - Vector Tool Comparison (Analysis Only)
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## Scope
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- Compared `vector-map-editor` and `vector-asset-studio` using current repo implementation files only.
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- No implementation/runtime/schema/manifest changes were made for this PR.
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## Files Reviewed
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- `tools/toolRegistry.js`
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- `tools/Vector Map Editor/index.html`
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- `tools/Vector Map Editor/main.js`
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- `tools/Vector Map Editor/editor/VectorMapEditorApp.js`
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- `tools/Vector Map Editor/editor/VectorMapDocument.js`
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- `tools/Vector Map Editor/editor/VectorMapSerializer.js`
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- `tools/Vector Map Editor/editor/VectorMapRuntimeExporter.js`
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- `tools/Vector Asset Studio/index.html`
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- `tools/Vector Asset Studio/main.js`
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- `tools/schemas/tools/vector-map-editor.schema.json`
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- `tools/schemas/tools/vector-asset-studio.schema.json`
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- `tools/schemas/workspace.manifest.schema.json`
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- `samples/phase-09/0901/sample.0901.vector-map-editor.json`
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- `samples/phase-09/0901/sample.0901.vector-asset-studio.json`
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- `samples/phase-12/1204/sample.1204.vector-map-editor.json`
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- `samples/phase-12/1204/sample.1204.vector-asset-studio.json`
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- `samples/phase-19/1902/sample.1902.workspace-all-tools.json`
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- `tools/shared/platformShell.js`
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- `tools/Workspace Manager/main.js`
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- `tests/tools/ToolLocalSampleMigration.test.mjs`
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- `tests/tools/ToolBoundaryEnforcement.test.mjs`
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- `tests/tools/ToolEntryLaunchContract.test.mjs`
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- `tests/tools/ToolSchemaStrictModeValidation.test.mjs`
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## Direct Answers
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### 1) Do they do the same thing?
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- No.
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- `vector-map-editor` is map/spatial geometry editing with collision flags and map-runtime export.
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- `vector-asset-studio` is SVG asset authoring/editing/export with palette-driven paint/stroke workflows.
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### 2) What does each tool own today?
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- `vector-map-editor` owns `vectorMapDocument` editing state and map object operations (points, object flags, object transform/rotation/center, collision-vector testing), plus editor/runtime JSON exports.
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- `vector-asset-studio` owns `vectorAssetDocument` editing state and SVG element operations (shape creation, element selection/order/visibility, palette target paint/stroke/gradient, SVG serialization).
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### 3) What data format does each tool read/write?
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- `vector-map-editor`:
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- Reads JSON preset payload containing `vectorMapDocument` (currently accepted from `payload`, `config`, or root during extraction).
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- Imports `.json` files via file input.
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- Writes `.editor.json` via `VectorMapSerializer`.
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- Writes `.runtime.json` via `VectorMapRuntimeExporter`.
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- `vector-asset-studio`:
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- Reads JSON preset payload containing `vectorAssetDocument`.
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- `vectorAssetDocument` can include inline `svgText` or `svgPath` fetched as SVG text.
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- Imports `.svg` via file input.
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- Writes `.svg` via `serializeCurrentSvg()` + download flow.
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- Persists editor metadata as SVG attributes (`data-editor-*`) for palette/style restoration.
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### 4) What user workflows does each tool support?
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- `vector-map-editor` workflows:
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- Build/edit 2D or 3D-wireframe map objects.
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- Define map gameplay semantics via object flags (`collidable`, `deadly`, `trigger`, etc.).
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- Inspect collision hits via collision vector tool.
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- Manual JSON dock validate/apply/revert.
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- Save authoring JSON and export runtime JSON.
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- `vector-asset-studio` workflows:
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- Draw/edit SVG shapes and paths.
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- Apply palette-driven fill/stroke/gradient and stroke width.
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- Select/reorder/hide/show elements.
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- Canvas zoom/pan and selection overlays.
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- Save canonical SVG output for downstream usage.
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### 5) Are there duplicated functions or concepts?
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- Yes, but mostly infrastructure-level duplication:
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- Both support `samplePresetPath` query loading and diagnostics (`logToolLoad*` + `logToolUi*`).
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- Both have selection state, enable/disable gating, and shared platform shell lifecycle patterns.
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- Domain-level overlap exists only at a high level ("vector editing"), not in artifact ownership:
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- Map editor edits structured map geometry documents.
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- Asset studio edits SVG documents.
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### 6) Which one should be canonical for SVG/vector asset authoring?
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- `vector-asset-studio` should remain canonical.
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- Evidence:
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- Registry description explicitly says SVG asset authoring/export.
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- Implementation contains SVG parser/sanitizer/serializer and SVG save/load controls.
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- Sample payload uses `vectorAssetDocument` with `svgText/svgPath`.
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### 7) Which one should be canonical for vector map/spatial/layout editing?
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- `vector-map-editor` should remain canonical.
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- Evidence:
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- Registry description explicitly says map layout/collision authoring.
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- Data model includes map object flags and spatial object schema.
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- Runtime export path (`*.runtime.json`) is map-structured, not SVG-structured.
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### 8) Should either tool be renamed, merged, retired, or kept separate?
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- Recommendation: keep separate.
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- Optional future naming polish only (not required): clarify that Vector Map Editor is map/collision-oriented to reduce user confusion with SVG editing.
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- Merge/retire is not recommended right now because contracts, payloads, and workflows are materially different.
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### 9) What would break if one was removed?
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- If `vector-map-editor` were removed:
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- Sample bindings and preset launch rows for map samples (for example 1212/1213/1214) would fail.
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- Workspace sample 1902 tool manifest coverage and schema/test expectations would fail.
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- Map authoring and runtime map export workflow would be lost.
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- If `vector-asset-studio` were removed:
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- Sample bindings and preset launch rows for vector asset samples (for example 1215/1216/1217) would fail.
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- Any tool/game contracts expecting vector/SVG asset payload ownership from this tool would fail.
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- Workspace sample 1902 full-tool coverage and related strict checks would fail.
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### 10) What is the recommended next PR?
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- Recommended next PR: contract-boundary hardening and clarity (docs + tests first, minimal code only if needed).
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- Proposed scope:
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- Document and enforce that `vector-map-editor` canonical input/output is `vectorMapDocument` + map runtime JSON.
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- Document and enforce that `vector-asset-studio` canonical input/output is `vectorAssetDocument` + SVG.
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- Add explicit no-cross-ownership assertions in tests (map tool should not become canonical SVG authoring path; asset studio should not become canonical collision/map runtime path).
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- Keep shared shell/workspace integration untouched unless a specific defect is reproduced.
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## Recommendation Summary
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- Keep both tools.
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- Keep `vector-asset-studio` as canonical SVG/vector-asset authoring tool.
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- Keep `vector-map-editor` as canonical map/spatial/collision authoring tool.
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- Avoid merge/retire now; focus next on boundary clarity and contract tests.
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# PR 11.34 — Vector Tool Comparison
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## Summary Decision
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Same / Partial overlap / Distinct:
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## Vector Map Editor
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### Current responsibility
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### Data model / format
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### UI/workflow
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### Workspace integration
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## Vector Asset Studio
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### Current responsibility
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### Data model / format
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### UI/workflow
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### Workspace integration
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## Overlap
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## Differences
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## Canonical ownership recommendation
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## Remove / merge / keep recommendation
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## What would break if removed
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## Recommended next PR
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PR 11.35 - Vector Tool Naming Recommendation
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Scope completed:
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- Updated tool manifest metadata descriptions for:
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- Vector Asset Studio
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- Vector Map Editor
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- These updated descriptions now flow into:
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- Workspace Manager/tool host metadata consumers
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- Shared tool header description
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- Fullscreen summary/description binding
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Applied description text:
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- Vector Asset Studio:
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"Create and edit reusable vector (SVG) assets. Build shapes, icons, and asset components."
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- Vector Map Editor:
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"Place and arrange vector assets in space. Build layouts, scenes, and maps."
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Suggested improved names (recommendation only; not applied in this PR):
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1. Vector Asset Studio -> SVG Asset Studio
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Reasoning:
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- Makes SVG ownership explicit in the name.
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- Reduces ambiguity with map/layout editing.
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2. Vector Map Editor -> Vector Layout Editor
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Reasoning:
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- Emphasizes spatial composition/layout intent.
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- Better contrasts with asset authoring semantics.
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3. Alternative pair (if stronger role split is desired):
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- Asset Authoring Studio (SVG)
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- Scene/Map Layout Editor
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Reasoning:
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- Uses role-first naming to avoid overlapping "vector" semantics.
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- Helps users choose the right tool quickly in Workspace Manager.
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Why this recommendation:
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- Current overlap in the word "Vector" can blur first-time tool choice.
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- Description differentiation now improves this significantly without renaming risk.
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- If confusion persists in UAT, a follow-up rename PR can be done safely with migration notes.
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# PR 11.34 — Compare Vector Map Editor and Vector Asset Studio
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## Purpose
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Ask Codex to compare Vector Map Editor and Vector Asset Studio and determine whether they do the same thing, partially overlap, or serve distinct roles.
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## Required Analysis
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Codex must compare the two tools by inspecting their actual code, manifests, payload contracts, UI controls, data models, and workspace integration.
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## Tools to Compare
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- Vector Map Editor
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- Vector Asset Studio
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## Questions to Answer
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1. Do they do the same thing?
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2. What does each tool own today?
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3. What data format does each tool read/write?
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4. What user workflows does each tool support?
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5. Are there duplicated functions or concepts?
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6. Which one should be the canonical tool for SVG/vector asset authoring?
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7. Which one should be the canonical tool for vector map/spatial/layout editing?
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8. Should either tool be renamed, merged, retired, or kept separate?
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9. What would break if one was removed?
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10. What is the recommended next PR?
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## Scope
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- Analysis/report only.
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- Do not change implementation code.
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- Do not rename tools.
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- Do not delete tools.
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- Do not modify manifests.
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- Do not touch start_of_day folders.
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## Acceptance
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- Report is written to docs/dev/reports/PR_11_34_vector_tool_comparison.md.
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- Report includes evidence from actual repo files.
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- Report clearly says: same, overlap, or distinct.
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- Report includes recommendation and next PR.
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# PR 11.35 — Vector Tool Role Clarity and Description Update
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## Purpose
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Make Vector Asset Studio and Vector Map Editor roles clear to users by updating tool descriptions and visible UI text.
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## Problem
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Users cannot distinguish between:
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- Vector Asset Studio
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- Vector Map Editor
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Both appear to overlap, causing confusion.
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## Required Change
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Update tool descriptions (manifest + UI) to explicitly state:
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### Vector Asset Studio
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- Create and edit reusable vector (SVG) assets
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- Build shapes, icons, and asset components
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- Output: standalone vector assets
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### Vector Map Editor
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- Place and arrange vector assets in space
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- Build layouts, scenes, and maps
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- Output: structured map using assets
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## Additional Requirement
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Descriptions must appear in:
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- Workspace Manager tiles
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- Tool header/title description
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- Fullscreen title description
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## Naming Review (non-breaking)
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- Evaluate clearer names (no rename in this PR)
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- Add recommendation notes in report
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## Scope
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- Description text only (manifest/UI binding)
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- No logic changes
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- No tool behavior changes
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- No schema changes
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## Acceptance
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- Each tool clearly states its role
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- No ambiguity between creation vs placement
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- Descriptions visible in Workspace Manager + tool header
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- No regressions

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