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| 1 | +# BUILD_PR_LEVEL_17_61_OVERLAY_SYSTEM_VALIDATION_SWEEP |
| 2 | + |
| 3 | +Date: 2026-04-16 |
| 4 | +Scope: Validation-only sweep for Level 17 + Level 18 overlay-related functionality and integrations. |
| 5 | +Behavior changes: None. |
| 6 | + |
| 7 | +## Objectives |
| 8 | +- Validate Level 17 overlay functionality. |
| 9 | +- Validate Level 18 runtime functionality that may interact with shared systems. |
| 10 | +- Confirm integrations for input, mission feed, and telemetry overlay updates. |
| 11 | +- Identify blocking defects. |
| 12 | + |
| 13 | +## Validation Command |
| 14 | +Custom Node test harness with alias hooks (`/src`, `/samples`, `/tools`, `/games`) executing targeted run-export test modules. |
| 15 | + |
| 16 | +## Executed Tests |
| 17 | +- `tests/runtime/Phase17RealGameplaySample.test.mjs` |
| 18 | +- `tests/runtime/Phase17OverlayDiagnosticsTooling.test.mjs` |
| 19 | +- `tests/runtime/Phase17DebugOverlayBottomRightPosition.test.mjs` |
| 20 | +- `tests/runtime/Phase17Sample1709MovementModelsLab.test.mjs` |
| 21 | +- `tests/runtime/Phase17RenderingTechniqueExpansionSanity.test.mjs` |
| 22 | +- `tests/runtime/Phase17Sample1712GameplayMetricsTelemetry.test.mjs` |
| 23 | +- `tests/runtime/Phase17Sample1713FinalReferenceGame.test.mjs` |
| 24 | +- `tests/runtime/Phase17TabDebugOverlayCycle1707Plus.test.mjs` |
| 25 | +- `tests/runtime/Phase18RuntimeLayerScaffold.test.mjs` |
| 26 | +- `tests/runtime/Phase18IntegrationFlowPass.test.mjs` |
| 27 | +- `tests/runtime/Phase18CoreServicesSkeleton.test.mjs` |
| 28 | +- `tests/tools/CollisionOverlaysDebugPanel.test.mjs` |
| 29 | +- `tests/tools/DevConsoleDebugOverlay.test.mjs` |
| 30 | +- `tests/games/FullscreenBezelOverlay.test.mjs` |
| 31 | + |
| 32 | +## Results |
| 33 | +- Passed: 14 |
| 34 | +- Failed: 0 |
| 35 | +- Blocking defects: None |
| 36 | + |
| 37 | +## Integration Confirmation |
| 38 | +- Input integration: Pass |
| 39 | + - Overlay cycling, reverse cycling, latch behavior, and persisted index restoration validated. |
| 40 | +- Mission integration: Pass |
| 41 | + - Mission feed overlay transitions and live mission-state visibility validated in gameplay samples. |
| 42 | +- Telemetry integration: Pass |
| 43 | + - Telemetry overlay reflects real-time gameplay metrics and overlay telemetry state. |
| 44 | + |
| 45 | +## Notes |
| 46 | +- No runtime or test behavior changes were required. |
| 47 | +- This is a status-only validation artifact. |
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