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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 11MODEL: GPT-5.3-codex
2- REASONING: high
2+ REASONING: low
33COMMAND:
4- Implement BUILD_PR_LEVEL_12_4_PLAYABLE_MULTIPLAYER_VALIDATION exactly as defined.
5- Use one minimal playable slice only.
4+ Finalize APPLY_PR_LEVEL_12_4_PLAYABLE_MULTIPLAYER_VALIDATION.
65Update docs/dev/roadmaps/MASTER_ROADMAP_HIGH_LEVEL.md markers only.
7- Do not change wording or structure.
6+ Do not modify wording or structure.
Original file line number Diff line number Diff line change 1- implement playable multiplayer validation slice — BUILD_PR_LEVEL_12_4_PLAYABLE_MULTIPLAYER_VALIDATION
1+ apply playable multiplayer validation and verify — APPLY_PR_LEVEL_12_4_PLAYABLE_MULTIPLAYER_VALIDATION
Original file line number Diff line number Diff line change 1- - connection works
2- - session active
3- - replication visible
4- - disconnect works
5- - roadmap markers updated
1+ - apply complete
2+ - validation passed
3+ - replication verified
4+ - roadmap updated
Original file line number Diff line number Diff line change 609609### Full Real-Network Capability Lane (Required Before 3D Execution)
610610- [x] real transport/session layer
611611- [x] authoritative live server runtime
612- - [ ] replication/client application
612+ - [x ] replication/client application
613613- [x] playable real multiplayer validation
614614- [ ] server hosting + Docker containerization
615615- [ ] promotion/readiness gate
Original file line number Diff line number Diff line change 11# APPLY_PR_LEVEL_12_4_PLAYABLE_MULTIPLAYER_VALIDATION
22
33## Apply Summary
4- Implemented one minimal playable multiplayer validation slice and verified end-to-end session flow.
5-
6- ## Completed Validation Slice
7-
8- - server starts in authoritative runtime ` running ` phase
9- - client connects and session becomes ` active `
10- - one minimal shared action (` move ` ) is accepted and applied to authoritative state
11- - authoritative snapshot replicates and is applied on client
12- - observable synchronized entity state matches on both sides
13- - disconnect and cleanup complete with no pending queue residue
4+ Playable multiplayer validation slice integrated and validated successfully.
145
156## Validation Results
16-
17- - ` PASS MultiplayerNetworkingStack `
18- - ` PASS EnginePublicBarrelImports `
19-
20- ## Scope Confirmation
21-
22- - one playable validation slice only
23- - no broad gameplay expansion
24- - no 3D work started
7+ - Client/server connection verified
8+ - Session activation confirmed
9+ - Replicated action observed on both sides
10+ - Disconnect/cleanup validated
11+ - No regressions detected
12+
13+ ## Status
14+ PR applied successfully. Ready for next network lane step.
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