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DavidQ
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apply playable multiplayer validation and verify — APPLY_PR_LEVEL_12_4_PLAYABLE_MULTIPLAYER_VALIDATION
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docs/dev/CODEX_COMMANDS.md

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MODEL: GPT-5.3-codex
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REASONING: high
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REASONING: low
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COMMAND:
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Implement BUILD_PR_LEVEL_12_4_PLAYABLE_MULTIPLAYER_VALIDATION exactly as defined.
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Use one minimal playable slice only.
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Finalize APPLY_PR_LEVEL_12_4_PLAYABLE_MULTIPLAYER_VALIDATION.
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Update docs/dev/roadmaps/MASTER_ROADMAP_HIGH_LEVEL.md markers only.
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Do not change wording or structure.
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Do not modify wording or structure.

docs/dev/COMMIT_COMMENT.txt

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implement playable multiplayer validation slice — BUILD_PR_LEVEL_12_4_PLAYABLE_MULTIPLAYER_VALIDATION
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apply playable multiplayer validation and verify — APPLY_PR_LEVEL_12_4_PLAYABLE_MULTIPLAYER_VALIDATION
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- connection works
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- session active
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- replication visible
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- disconnect works
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- roadmap markers updated
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- apply complete
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- validation passed
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- replication verified
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- roadmap updated

docs/dev/roadmaps/MASTER_ROADMAP_HIGH_LEVEL.md

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### Full Real-Network Capability Lane (Required Before 3D Execution)
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- [x] real transport/session layer
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- [x] authoritative live server runtime
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- [ ] replication/client application
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- [x] replication/client application
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- [x] playable real multiplayer validation
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- [ ] server hosting + Docker containerization
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- [ ] promotion/readiness gate
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# APPLY_PR_LEVEL_12_4_PLAYABLE_MULTIPLAYER_VALIDATION
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## Apply Summary
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Implemented one minimal playable multiplayer validation slice and verified end-to-end session flow.
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## Completed Validation Slice
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- server starts in authoritative runtime `running` phase
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- client connects and session becomes `active`
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- one minimal shared action (`move`) is accepted and applied to authoritative state
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- authoritative snapshot replicates and is applied on client
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- observable synchronized entity state matches on both sides
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- disconnect and cleanup complete with no pending queue residue
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Playable multiplayer validation slice integrated and validated successfully.
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## Validation Results
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- `PASS MultiplayerNetworkingStack`
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- `PASS EnginePublicBarrelImports`
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## Scope Confirmation
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- one playable validation slice only
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- no broad gameplay expansion
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- no 3D work started
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- Client/server connection verified
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- Session activation confirmed
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- Replicated action observed on both sides
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- Disconnect/cleanup validated
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- No regressions detected
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## Status
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PR applied successfully. Ready for next network lane step.

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