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| 1 | +# Overlay PR Capability Bundles (Level 18.8) |
| 2 | + |
| 3 | +Purpose: consolidate overlay-slice PR history into capability-level bundles so related PR slices are tracked as complete units. |
| 4 | + |
| 5 | +Scope: |
| 6 | +- overlay slice PR docs and overlay reports only |
| 7 | +- no implementation/runtime changes |
| 8 | + |
| 9 | +## Consolidation Rules |
| 10 | +- Each bundle represents one complete overlay capability area. |
| 11 | +- Bundle membership is additive and traceable to existing PR docs/reports. |
| 12 | +- Build and report artifacts remain at original paths; this doc provides consolidated navigation. |
| 13 | + |
| 14 | +## Bundle A: 3D Debug Panel Surface |
| 15 | +Capability: |
| 16 | +- establishes the Phase 17 3D debug panel set and closeout gate for standard threeD support |
| 17 | + |
| 18 | +Included PR docs: |
| 19 | +- `docs/pr/PLAN_PR_LEVEL_17_17_CAMERA_DEBUG_PANEL.md` |
| 20 | +- `docs/pr/BUILD_PR_LEVEL_17_17_CAMERA_DEBUG_PANEL.md` |
| 21 | +- `docs/pr/PLAN_PR_LEVEL_17_18_RENDER_PIPELINE_STAGES.md` |
| 22 | +- `docs/pr/BUILD_PR_LEVEL_17_18_RENDER_PIPELINE_STAGES.md` |
| 23 | +- `docs/pr/PLAN_PR_LEVEL_17_19_COLLISION_OVERLAYS.md` |
| 24 | +- `docs/pr/BUILD_PR_LEVEL_17_19_COLLISION_OVERLAYS.md` |
| 25 | +- `docs/pr/PLAN_PR_LEVEL_17_20_SCENE_GRAPH_INSPECTOR.md` |
| 26 | +- `docs/pr/BUILD_PR_LEVEL_17_20_SCENE_GRAPH_INSPECTOR.md` |
| 27 | +- `docs/pr/PLAN_PR_LEVEL_17_21_TRACK_H_3D_DEBUG_SUPPORT_CLOSEOUT.md` |
| 28 | +- `docs/pr/BUILD_PR_LEVEL_17_21_TRACK_H_3D_DEBUG_SUPPORT_CLOSEOUT.md` |
| 29 | + |
| 30 | +## Bundle B: Overlay Input And Stack Mapping |
| 31 | +Capability: |
| 32 | +- standardizes overlay placement and cycle mapping behavior across targeted gameplay samples |
| 33 | + |
| 34 | +Included PR docs: |
| 35 | +- `docs/pr/PLAN_PR_LEVEL_17_51_DEBUG_OVERLAY_POSITION_BOTTOM_RIGHT.md` |
| 36 | +- `docs/pr/BUILD_PR_LEVEL_17_51_DEBUG_OVERLAY_POSITION_BOTTOM_RIGHT.md` |
| 37 | +- `docs/pr/BUILD_PR_LEVEL_17_52_DEBUG_OVERLAY_CYCLE_KEY_AND_SAMPLE_STACK_MAP.md` |
| 38 | + |
| 39 | +Validation/report artifacts: |
| 40 | +- `docs/dev/reports/overlay/level-17/BUILD_PR_LEVEL_17_59_DEBUG_OVERLAY_PROMOTE_BASELINE_report.md` |
| 41 | +- `docs/dev/reports/overlay/level-17/BUILD_PR_LEVEL_17_61_OVERLAY_SYSTEM_VALIDATION_SWEEP.md` |
| 42 | +- `docs/dev/reports/overlay/level-17/LEVEL17_OVERLAY_VALIDATION_SWEEP_2026-04-16.txt` |
| 43 | + |
| 44 | +## Bundle C: Overlay Runtime Hardening (Level 18) |
| 45 | +Capability: |
| 46 | +- hardens boundaries, contracts, consistency, CSS/UI normalization, docs structure, and repo hygiene for overlay slices |
| 47 | + |
| 48 | +Included PR docs: |
| 49 | +- `docs/pr/BUILD_PR_LEVEL_18_1_ENGINE_USAGE_ENFORCEMENT_AUDIT_SLICE.md` |
| 50 | +- `docs/pr/BUILD_PR_LEVEL_18_2_BOUNDARY_HARDENING_OVERLAY_SLICE.md` |
| 51 | +- `docs/pr/BUILD_PR_LEVEL_18_3_CONTRACT_STABILIZATION_OVERLAY_SLICE.md` |
| 52 | +- `docs/pr/BUILD_PR_LEVEL_18_4_CODEBASE_CONSISTENCY_OVERLAY_SLICE.md` |
| 53 | +- `docs/pr/BUILD_PR_LEVEL_18_5_CSS_UI_NORMALIZATION_OVERLAY_SLICE.md` |
| 54 | +- `docs/pr/BUILD_PR_LEVEL_18_6_DOCS_SYSTEM_CLEANUP_OVERLAY_SLICE.md` |
| 55 | +- `docs/pr/BUILD_PR_LEVEL_18_7_REPO_HYGIENE_OVERLAY_SLICE.md` |
| 56 | +- `docs/pr/BUILD_PR_LEVEL_18_8_PR_CONSOLIDATION_OVERLAY_SLICE.md` |
| 57 | + |
| 58 | +Supporting structure docs: |
| 59 | +- `docs/pr/overlay/OVERLAY_DOCS_BUCKETS.md` |
| 60 | +- `docs/dev/reports/overlay/MOVE_CLEANUP_MANIFEST_LEVEL_18_6.md` |
| 61 | +- `docs/dev/reports/overlay/README.md` |
| 62 | + |
| 63 | +## Bundle D: Gameplay Overlay Runtime Expansion (Level 19) |
| 64 | +Capability: |
| 65 | +- extends overlay runtime with expansion framework, gameplay-safe controls, input priority rules, and multi-layer composition |
| 66 | + |
| 67 | +Included report artifacts: |
| 68 | +- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_1_OVERLAY_SYSTEM_EXPANSION_FRAMEWORK_report.md` |
| 69 | +- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_2_OVERLAY_GAMEPLAY_RUNTIME_INTEGRATION_report.md` |
| 70 | +- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_3_OVERLAY_INTERACTION_CONTROLS_report.md` |
| 71 | +- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_4_OVERLAY_FOCUS_AND_INPUT_PRIORITY_report.md` |
| 72 | +- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_5_OVERLAY_INPUT_EDGE_CASES_report.md` |
| 73 | +- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_6_OVERLAY_MULTI_LAYER_COMPOSITION_report.md` |
| 74 | + |
| 75 | +## Consolidation Outcome |
| 76 | +- Overlay PR history is now grouped into 4 capability-level bundles. |
| 77 | +- No functional behavior was changed by this consolidation. |
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