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Level 18.8 PR Consolidation (Overlay Slice)
- Consolidated overlay PRs into capability units - Reduced fragmentation - Updated documentation structure
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docs/dev/CODEX_COMMANDS.md

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REASONING: high
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COMMAND:
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- Inspect overlay-related folders only
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- Remove unnecessary `.keep` files
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- Delete empty folders (overlay scope only)
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- Validate ownership rules
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- Run tests
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- Review overlay slice PRs
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- Group into capability-level bundles
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- Update docs to reflect consolidation
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- No code changes
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<project folder>/tmp/BUILD_PR_LEVEL_18_7_REPO_HYGIENE_OVERLAY_SLICE.zip
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<project folder>/tmp/BUILD_PR_LEVEL_18_8_PR_CONSOLIDATION_OVERLAY_SLICE.zip

docs/dev/COMMIT_COMMENT.txt

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Level 18.7 Repo Hygiene (Overlay Slice)
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Level 18.8 PR Consolidation (Overlay Slice)
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- Removed unnecessary .keep files
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- Deleted empty overlay folders
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- Validated folder ownership
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- Cleaned overlay structure
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- Consolidated overlay PRs into capability units
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- Reduced fragmentation
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- Updated documentation structure
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[ ] no empty folders remain (overlay scope)
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[ ] no required files removed
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[ ] tests pass
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[ ] PRs grouped logically
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[ ] no functional changes
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[ ] docs updated
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# BUILD PR LEVEL 18.8 — PR Consolidation (Overlay Slice)
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Purpose:
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Consolidate overlay slice PRs into capability-level units for clarity and maintainability.
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Scope:
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- Overlay slice PR history only
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- No functional changes
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Changes:
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- Group related PRs into capability bundles
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- Reduce fragmentation across overlay work
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- Ensure each PR represents a complete capability
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Validation:
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- No functional changes introduced
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- PR grouping is logically consistent
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- Documentation reflects consolidated structure

docs/pr/overlay/OVERLAY_DOCS_BUCKETS.md

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# Overlay Docs Buckets
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Purpose: classify overlay-related docs into stable feature buckets without broad reorganization churn.
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Purpose: classify overlay-related docs into stable buckets and provide an index into capability-level consolidation.
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## Capability Consolidation Index (Level 18.8)
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- Primary bundle map:
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- `docs/pr/overlay/OVERLAY_PR_CAPABILITY_BUNDLES_LEVEL_18_8.md`
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- Bundles:
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- Bundle A: 3D Debug Panel Surface
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- Bundle B: Overlay Input And Stack Mapping
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- Bundle C: Overlay Runtime Hardening (Level 18)
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- Bundle D: Gameplay Overlay Runtime Expansion (Level 19)
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## Bucket A: Phase 17 3D Debug Panels
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- `docs/pr/PLAN_PR_LEVEL_17_17_CAMERA_DEBUG_PANEL.md`
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- `docs/pr/PLAN_PR_LEVEL_17_21_TRACK_H_3D_DEBUG_SUPPORT_CLOSEOUT.md`
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- `docs/pr/BUILD_PR_LEVEL_17_21_TRACK_H_3D_DEBUG_SUPPORT_CLOSEOUT.md`
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## Bucket B: Phase 17 Overlay Controls And Mapping
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## Bucket B: Overlay Input And Stack Mapping
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- `docs/pr/PLAN_PR_LEVEL_17_51_DEBUG_OVERLAY_POSITION_BOTTOM_RIGHT.md`
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- `docs/pr/BUILD_PR_LEVEL_17_51_DEBUG_OVERLAY_POSITION_BOTTOM_RIGHT.md`
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- `docs/pr/BUILD_PR_LEVEL_17_52_DEBUG_OVERLAY_CYCLE_KEY_AND_SAMPLE_STACK_MAP.md`
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## Bucket C: Phase 18 Overlay Hardening Slices
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## Bucket C: Overlay Runtime Hardening (Level 18)
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- `docs/pr/BUILD_PR_LEVEL_18_1_ENGINE_USAGE_ENFORCEMENT_AUDIT_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_2_BOUNDARY_HARDENING_OVERLAY_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_3_CONTRACT_STABILIZATION_OVERLAY_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_4_CODEBASE_CONSISTENCY_OVERLAY_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_5_CSS_UI_NORMALIZATION_OVERLAY_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_6_DOCS_SYSTEM_CLEANUP_OVERLAY_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_7_REPO_HYGIENE_OVERLAY_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_8_PR_CONSOLIDATION_OVERLAY_SLICE.md`
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## Bucket D: Overlay Validation And Runtime Reports
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- `docs/dev/reports/overlay/level-17/BUILD_PR_LEVEL_17_59_DEBUG_OVERLAY_PROMOTE_BASELINE_report.md`
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- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_5_OVERLAY_INPUT_EDGE_CASES_report.md`
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- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_6_OVERLAY_MULTI_LAYER_COMPOSITION_report.md`
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## Duplicate Consolidation Result
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- Exact-content duplicates were not found in the overlay PR docs set.
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- Move-only overlay report docs were consolidated into `docs/dev/reports/overlay/level-17` and `docs/dev/reports/overlay/level-19`.
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## Consolidation Result
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- Overlay slice PR history is grouped into capability-level bundles.
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- No functional/runtime changes are introduced by this docs-only consolidation.
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# Overlay PR Capability Bundles (Level 18.8)
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Purpose: consolidate overlay-slice PR history into capability-level bundles so related PR slices are tracked as complete units.
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Scope:
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- overlay slice PR docs and overlay reports only
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- no implementation/runtime changes
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## Consolidation Rules
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- Each bundle represents one complete overlay capability area.
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- Bundle membership is additive and traceable to existing PR docs/reports.
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- Build and report artifacts remain at original paths; this doc provides consolidated navigation.
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## Bundle A: 3D Debug Panel Surface
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Capability:
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- establishes the Phase 17 3D debug panel set and closeout gate for standard threeD support
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Included PR docs:
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- `docs/pr/PLAN_PR_LEVEL_17_17_CAMERA_DEBUG_PANEL.md`
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- `docs/pr/BUILD_PR_LEVEL_17_17_CAMERA_DEBUG_PANEL.md`
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- `docs/pr/PLAN_PR_LEVEL_17_18_RENDER_PIPELINE_STAGES.md`
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- `docs/pr/BUILD_PR_LEVEL_17_18_RENDER_PIPELINE_STAGES.md`
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- `docs/pr/PLAN_PR_LEVEL_17_19_COLLISION_OVERLAYS.md`
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- `docs/pr/BUILD_PR_LEVEL_17_19_COLLISION_OVERLAYS.md`
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- `docs/pr/PLAN_PR_LEVEL_17_20_SCENE_GRAPH_INSPECTOR.md`
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- `docs/pr/BUILD_PR_LEVEL_17_20_SCENE_GRAPH_INSPECTOR.md`
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- `docs/pr/PLAN_PR_LEVEL_17_21_TRACK_H_3D_DEBUG_SUPPORT_CLOSEOUT.md`
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- `docs/pr/BUILD_PR_LEVEL_17_21_TRACK_H_3D_DEBUG_SUPPORT_CLOSEOUT.md`
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## Bundle B: Overlay Input And Stack Mapping
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Capability:
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- standardizes overlay placement and cycle mapping behavior across targeted gameplay samples
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Included PR docs:
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- `docs/pr/PLAN_PR_LEVEL_17_51_DEBUG_OVERLAY_POSITION_BOTTOM_RIGHT.md`
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- `docs/pr/BUILD_PR_LEVEL_17_51_DEBUG_OVERLAY_POSITION_BOTTOM_RIGHT.md`
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- `docs/pr/BUILD_PR_LEVEL_17_52_DEBUG_OVERLAY_CYCLE_KEY_AND_SAMPLE_STACK_MAP.md`
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Validation/report artifacts:
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- `docs/dev/reports/overlay/level-17/BUILD_PR_LEVEL_17_59_DEBUG_OVERLAY_PROMOTE_BASELINE_report.md`
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- `docs/dev/reports/overlay/level-17/BUILD_PR_LEVEL_17_61_OVERLAY_SYSTEM_VALIDATION_SWEEP.md`
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- `docs/dev/reports/overlay/level-17/LEVEL17_OVERLAY_VALIDATION_SWEEP_2026-04-16.txt`
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## Bundle C: Overlay Runtime Hardening (Level 18)
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Capability:
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- hardens boundaries, contracts, consistency, CSS/UI normalization, docs structure, and repo hygiene for overlay slices
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Included PR docs:
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- `docs/pr/BUILD_PR_LEVEL_18_1_ENGINE_USAGE_ENFORCEMENT_AUDIT_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_2_BOUNDARY_HARDENING_OVERLAY_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_3_CONTRACT_STABILIZATION_OVERLAY_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_4_CODEBASE_CONSISTENCY_OVERLAY_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_5_CSS_UI_NORMALIZATION_OVERLAY_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_6_DOCS_SYSTEM_CLEANUP_OVERLAY_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_7_REPO_HYGIENE_OVERLAY_SLICE.md`
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- `docs/pr/BUILD_PR_LEVEL_18_8_PR_CONSOLIDATION_OVERLAY_SLICE.md`
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Supporting structure docs:
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- `docs/pr/overlay/OVERLAY_DOCS_BUCKETS.md`
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- `docs/dev/reports/overlay/MOVE_CLEANUP_MANIFEST_LEVEL_18_6.md`
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- `docs/dev/reports/overlay/README.md`
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## Bundle D: Gameplay Overlay Runtime Expansion (Level 19)
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Capability:
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- extends overlay runtime with expansion framework, gameplay-safe controls, input priority rules, and multi-layer composition
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Included report artifacts:
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- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_1_OVERLAY_SYSTEM_EXPANSION_FRAMEWORK_report.md`
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- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_2_OVERLAY_GAMEPLAY_RUNTIME_INTEGRATION_report.md`
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- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_3_OVERLAY_INTERACTION_CONTROLS_report.md`
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- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_4_OVERLAY_FOCUS_AND_INPUT_PRIORITY_report.md`
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- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_5_OVERLAY_INPUT_EDGE_CASES_report.md`
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- `docs/dev/reports/overlay/level-19/BUILD_PR_LEVEL_19_6_OVERLAY_MULTI_LAYER_COMPOSITION_report.md`
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## Consolidation Outcome
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- Overlay PR history is now grouped into 4 capability-level bundles.
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- No functional behavior was changed by this consolidation.

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