Skip to content

Commit 4d11c42

Browse files
author
DavidQ
committed
Final review:
- confirm single-manifest architecture - confirm no legacy JSON dependencies - prepare next phase (tool UX simplification + editor alignment)
1 parent 445593c commit 4d11c42

6 files changed

Lines changed: 84 additions & 33 deletions

asteroids-json-list.txt

Lines changed: 0 additions & 22 deletions
This file was deleted.

docs/dev/reports/launch_smoke_report.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
# Launch Smoke Report
22

3-
Generated: 2026-04-26T22:58:10.794Z
3+
Generated: 2026-04-26T23:12:58.945Z
44

55
Filters: games=true, samples=true, tools=true, sampleRange=all
66

Lines changed: 74 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,74 @@
1+
# Level 9.5 Final Review And Next Phase Prep
2+
3+
## Scope
4+
- Verify single-manifest architecture across all games.
5+
- Confirm whether hidden/legacy JSON dependencies remain.
6+
- Prepare next phase notes for tool UX simplification and editor alignment.
7+
8+
## Verification Commands
9+
- `npm run test:launch-smoke -- --games`
10+
- Manifest wiring audit (scripted):
11+
- enumerate `games/*/game.manifest.json`
12+
- compare game-local `*.json` files vs manifest path references
13+
- detect missing or unwired JSON
14+
- Runtime dependency scan (scripted):
15+
- search runtime JS for legacy filename lookups:
16+
- `workspace.asset-catalog.json`
17+
- `tools.manifest.json`
18+
- search runtime JS for hardcoded `games/<game>/*.json` literals
19+
20+
## Results
21+
22+
### 1) Single-Manifest Architecture
23+
- `game.manifest.json` present for all launchable game folders:
24+
- `_template`, `AITargetDummy`, `Asteroids`, `Bouncing-ball`, `Breakout`, `GravityWell`, `Pacman`, `Pong`, `SolarSystem`, `SpaceDuel`, `SpaceInvaders`, `vector-arcade-sample`
25+
- Status: `PASS`
26+
27+
### 2) Manifest Coverage Of Game-Local JSON
28+
- Manifests checked: `12`
29+
- Unwired game-local JSON files: `0`
30+
- Missing manifest-referenced JSON files: `0`
31+
- Status: `PASS`
32+
33+
### 3) Launch Validation
34+
- Launch smoke result:
35+
- `PASS=275 FAIL=0 TOTAL=275`
36+
- All games launched successfully in the smoke run.
37+
- Status: `PASS`
38+
39+
### 4) Legacy/Hidden JSON Dependency Check
40+
- Runtime JS files scanned: `319`
41+
- Remaining legacy filename dependencies found in runtime/tooling code: `20`
42+
- Primary legacy lookup hotspots:
43+
- `games/shared/gameSkinLoader.js:358`
44+
- `games/shared/workspaceGameAssetCatalog.js:3`
45+
- `tools/Workspace Manager/main.js:9`
46+
- `tools/Asset Browser/main.js:23`
47+
- `tools/Asset Pipeline Tool/main.js:291`, `:293`, `:302`, `:307`, `:308`
48+
- `tools/Skin Editor/main.js:274`, `:277`
49+
- `tools/shared/platformShell.js:302`, `:304`, `:307`, `:309`, `:314`, `:315`
50+
- `tools/shared/pipeline/assetManifestLoader.js:36`
51+
- `tools/shared/pipeline/assetPipelineTooling.js:219`
52+
- `tools/shared/pipeline/gameAssetManifestCoordinator.js:96`
53+
- Additional hardcoded game JSON literals still present in runtime/shared helpers:
54+
- `tools/shared/asteroidsPlatformDemo.js`
55+
- `tools/shared/vectorAssetSystem.js`
56+
- `tools/shared/vectorTemplateSampleGame.js`
57+
- Status: `BLOCKED` for "no legacy JSON dependencies".
58+
59+
## Final Verdict
60+
- Single-manifest rollout integrity: `PASS`
61+
- Fully manifest-driven with no legacy JSON dependencies: `NOT YET`
62+
63+
## Next Phase Prep (Tool UX Simplification + Editor Alignment)
64+
1. Replace runtime filename discovery (`workspace.asset-catalog.json`, `tools.manifest.json`) with manifest-first resolution APIs in shared loaders.
65+
2. Move hardcoded game JSON literals in shared demo/helpers behind manifest-owned lookup paths.
66+
3. Add strict guard tests:
67+
- fail if runtime/tooling introduces new legacy filename lookups
68+
- fail if new hardcoded `games/<game>/*.json` literals bypass manifest resolution
69+
4. Align editor/tool boot flows to consume the same manifest resolver contract before loading asset JSON.
70+
71+
## Change Scope
72+
- Documentation/report only.
73+
- No runtime code changes.
74+
- No `start_of_day` changes.
Lines changed: 4 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,9 @@
11
MODEL: GPT-5.3-codex
22

33
TASK:
4-
Apply single-manifest model to all games.
5-
6-
- replicate Asteroids pattern
7-
- inline JSON into manifest
8-
- fix references
9-
- delete only safe JSON
10-
- no runtime break
11-
- no start_of_day changes
4+
- verify all games fully manifest-driven
5+
- confirm no hidden JSON dependencies
6+
- produce final verification report
127

138
OUTPUT:
14-
tmp/BUILD_PR_LEVEL_9_2_SINGLE_MANIFEST_CONSOLIDATION_ROLLOUT_ALL_GAMES_delta.zip
9+
tmp/BUILD_PR_LEVEL_9_5_FINAL_REVIEW_AND_NEXT_PHASE_PREP_delta.zip
Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1 +1 @@
1-
PR 9.2: rollout single-manifest model to all games
1+
PR 9.5: final review and next phase prep
Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,4 @@
1+
Final review:
2+
- confirm single-manifest architecture
3+
- confirm no legacy JSON dependencies
4+
- prepare next phase (tool UX simplification + editor alignment)

0 commit comments

Comments
 (0)