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| 1 | +# Level 9.5 Final Review And Next Phase Prep |
| 2 | + |
| 3 | +## Scope |
| 4 | +- Verify single-manifest architecture across all games. |
| 5 | +- Confirm whether hidden/legacy JSON dependencies remain. |
| 6 | +- Prepare next phase notes for tool UX simplification and editor alignment. |
| 7 | + |
| 8 | +## Verification Commands |
| 9 | +- `npm run test:launch-smoke -- --games` |
| 10 | +- Manifest wiring audit (scripted): |
| 11 | + - enumerate `games/*/game.manifest.json` |
| 12 | + - compare game-local `*.json` files vs manifest path references |
| 13 | + - detect missing or unwired JSON |
| 14 | +- Runtime dependency scan (scripted): |
| 15 | + - search runtime JS for legacy filename lookups: |
| 16 | + - `workspace.asset-catalog.json` |
| 17 | + - `tools.manifest.json` |
| 18 | + - search runtime JS for hardcoded `games/<game>/*.json` literals |
| 19 | + |
| 20 | +## Results |
| 21 | + |
| 22 | +### 1) Single-Manifest Architecture |
| 23 | +- `game.manifest.json` present for all launchable game folders: |
| 24 | + - `_template`, `AITargetDummy`, `Asteroids`, `Bouncing-ball`, `Breakout`, `GravityWell`, `Pacman`, `Pong`, `SolarSystem`, `SpaceDuel`, `SpaceInvaders`, `vector-arcade-sample` |
| 25 | +- Status: `PASS` |
| 26 | + |
| 27 | +### 2) Manifest Coverage Of Game-Local JSON |
| 28 | +- Manifests checked: `12` |
| 29 | +- Unwired game-local JSON files: `0` |
| 30 | +- Missing manifest-referenced JSON files: `0` |
| 31 | +- Status: `PASS` |
| 32 | + |
| 33 | +### 3) Launch Validation |
| 34 | +- Launch smoke result: |
| 35 | + - `PASS=275 FAIL=0 TOTAL=275` |
| 36 | + - All games launched successfully in the smoke run. |
| 37 | +- Status: `PASS` |
| 38 | + |
| 39 | +### 4) Legacy/Hidden JSON Dependency Check |
| 40 | +- Runtime JS files scanned: `319` |
| 41 | +- Remaining legacy filename dependencies found in runtime/tooling code: `20` |
| 42 | +- Primary legacy lookup hotspots: |
| 43 | + - `games/shared/gameSkinLoader.js:358` |
| 44 | + - `games/shared/workspaceGameAssetCatalog.js:3` |
| 45 | + - `tools/Workspace Manager/main.js:9` |
| 46 | + - `tools/Asset Browser/main.js:23` |
| 47 | + - `tools/Asset Pipeline Tool/main.js:291`, `:293`, `:302`, `:307`, `:308` |
| 48 | + - `tools/Skin Editor/main.js:274`, `:277` |
| 49 | + - `tools/shared/platformShell.js:302`, `:304`, `:307`, `:309`, `:314`, `:315` |
| 50 | + - `tools/shared/pipeline/assetManifestLoader.js:36` |
| 51 | + - `tools/shared/pipeline/assetPipelineTooling.js:219` |
| 52 | + - `tools/shared/pipeline/gameAssetManifestCoordinator.js:96` |
| 53 | +- Additional hardcoded game JSON literals still present in runtime/shared helpers: |
| 54 | + - `tools/shared/asteroidsPlatformDemo.js` |
| 55 | + - `tools/shared/vectorAssetSystem.js` |
| 56 | + - `tools/shared/vectorTemplateSampleGame.js` |
| 57 | +- Status: `BLOCKED` for "no legacy JSON dependencies". |
| 58 | + |
| 59 | +## Final Verdict |
| 60 | +- Single-manifest rollout integrity: `PASS` |
| 61 | +- Fully manifest-driven with no legacy JSON dependencies: `NOT YET` |
| 62 | + |
| 63 | +## Next Phase Prep (Tool UX Simplification + Editor Alignment) |
| 64 | +1. Replace runtime filename discovery (`workspace.asset-catalog.json`, `tools.manifest.json`) with manifest-first resolution APIs in shared loaders. |
| 65 | +2. Move hardcoded game JSON literals in shared demo/helpers behind manifest-owned lookup paths. |
| 66 | +3. Add strict guard tests: |
| 67 | + - fail if runtime/tooling introduces new legacy filename lookups |
| 68 | + - fail if new hardcoded `games/<game>/*.json` literals bypass manifest resolution |
| 69 | +4. Align editor/tool boot flows to consume the same manifest resolver contract before loading asset JSON. |
| 70 | + |
| 71 | +## Change Scope |
| 72 | +- Documentation/report only. |
| 73 | +- No runtime code changes. |
| 74 | +- No `start_of_day` changes. |
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