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samples/Phase 06 - AI + World (0601-0613)/sample0601-grid-pathfinding/GridPathfindingScene.js

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@@ -40,7 +40,7 @@ export default class GridPathfindingScene extends Scene {
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render(renderer) {
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drawFrame(renderer, theme, [
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'Engine Sample97',
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'Engine sample 0601',
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'Grid A* pathfinding computes a reusable route across blocked cells.',
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'The agent is following the engine-produced path result.',
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]);

samples/Phase 06 - AI + World (0601-0613)/sample0601-grid-pathfinding/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample097 - Grid Pathfinding</title>
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<title>sample 0601 - Grid Pathfinding</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample097 - Grid Pathfinding</h1>
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<h1>sample 0601 - Grid Pathfinding</h1>
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<p>Demonstrates engine-owned A* pathfinding across a blocked grid.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

samples/Phase 06 - AI + World (0601-0613)/sample0602-patrol-ai/PatrolAIScene.js

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@@ -29,7 +29,7 @@ export default class PatrolAIScene extends Scene {
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render(renderer) {
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drawFrame(renderer, theme, [
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'Engine Sample98',
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'Engine sample 0602',
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'Patrol movement follows reusable engine route logic instead of scene-owned branches.',
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'The guard cycles through data-driven patrol points.',
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]);

samples/Phase 06 - AI + World (0601-0613)/sample0602-patrol-ai/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample098 - Patrol AI</title>
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<title>sample 0602 - Patrol AI</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample098 - Patrol AI</h1>
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<h1>sample 0602 - Patrol AI</h1>
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<p>Demonstrates reusable patrol movement across a data-driven route.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

samples/Phase 06 - AI + World (0601-0613)/sample0603-chase-evade-ai/ChaseEvadeAIScene.js

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render(renderer) {
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drawFrame(renderer, theme, [
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'Engine Sample99',
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'Engine sample 0603',
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'Chase and evade use reusable engine steering behaviors against the same target.',
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'Move the green target with Arrow keys.',
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]);

samples/Phase 06 - AI + World (0601-0613)/sample0603-chase-evade-ai/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample099 - Chase Evade AI</title>
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<title>sample 0603 - Chase Evade AI</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample099 - Chase / Evade AI</h1>
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<h1>sample 0603 - Chase / Evade AI</h1>
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<p>Demonstrates reusable steering behaviors for pursuit and avoidance.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

samples/Phase 06 - AI + World (0601-0613)/sample0604-state-driven-ai/StateDrivenAIScene.js

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render(renderer) {
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drawFrame(renderer, theme, [
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'Engine Sample100',
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'Engine sample 0604',
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'A reusable AI state controller switches between patrol and chase behavior through data-driven conditions.',
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'Move near the orange actor to trigger chase.',
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]);

samples/Phase 06 - AI + World (0601-0613)/sample0604-state-driven-ai/index.html

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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Sample100 - State Driven AI</title>
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<title>sample 0604 - State Driven AI</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample100 - State-Driven AI</h1>
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<h1>sample 0604 - State-Driven AI</h1>
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<p>Demonstrates reusable AI orchestration switching behaviors through state control.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

samples/Phase 06 - AI + World (0601-0613)/sample0605-group-behaviors/GroupBehaviorsScene.js

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render(renderer) {
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drawFrame(renderer, theme, [
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'Engine Sample101',
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'Engine sample 0605',
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'Reusable group steering creates coordinated movement tendencies across multiple agents.',
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'The group stays coherent without scene-to-scene wiring between members.',
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]);

samples/Phase 06 - AI + World (0601-0613)/sample0605-group-behaviors/index.html

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<html lang="en">
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<meta charset="UTF-8" />
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<title>Sample101 - Group Behaviors</title>
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<title>sample 0605 - Group Behaviors</title>
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<link rel="stylesheet" href="../../../engine/ui/baseLayout.css" />
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</head>
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<body>
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<main>
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<h1>Sample101 - Group Behaviors</h1>
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<h1>sample 0605 - Group Behaviors</h1>
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<p>Demonstrates reusable coordinated movement tendencies across a group of agents.</p>
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<canvas id="game" width="960" height="540"></canvas>
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<section>

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