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42 | 42 | padding: 0.75rem; |
43 | 43 | border: 1px solid #2f3f5b; |
44 | 44 | border-radius: 8px; |
45 | | - background: #0e1624; |
| 45 | + background: #0e1702; |
46 | 46 | } |
47 | 47 | .samples-favorites h2 { |
48 | 48 | margin: 0 0 0.5rem; |
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114 | 114 | min-width: 200px; |
115 | 115 | border: 1px solid #2e4363; |
116 | 116 | border-radius: 8px; |
117 | | - background: #0e1626; |
| 117 | + background: #0e1704; |
118 | 118 | box-shadow: 0 12px 28px rgba(0, 0, 0, 0.35); |
119 | 119 | pointer-events: none; |
120 | 120 | opacity: 0; |
@@ -501,13 +501,13 @@ <h2>Phase 16 - 3D Capability Track</h2> |
501 | 501 | <h2>Phase 17 - Rendering Technique Expansion</h2> |
502 | 502 | <p>Technique-focused rendering demos across DOOM, Wolfenstein, Unreal-style visuals, and Minecraft-style voxel worlds.</p> |
503 | 503 | <div class="grid"> |
504 | | - <a class="live" href="./phase-17/1623/index.html" title="DOOM-style raycast corridor rendering with depth-sorted billboard sprites." data-tags="camera3d, doom-style, raycast, sprites, filled-render, scene, themetokens" data-primary="doom-raycast-sprites">Sample 1623 - DOOM Raycast + Sprites</a> |
505 | | - <a class="live" href="./phase-17/1624/index.html" title="Wolfenstein-style pure grid raycast with flat filled wall columns." data-tags="camera3d, wolf-style, raycast, grid, filled-render, scene, themetokens" data-primary="wolf-grid-raycast">Sample 1624 - Wolf Grid Raycast</a> |
506 | | - <a class="live" href="./phase-17/1625/index.html" title="Optimized DDA-based Wolf-style raycast traversal and filled corridor output." data-tags="camera3d, wolf-style, raycast, dda, optimization, filled-render, scene, themetokens" data-primary="wolf-optimized-raycast">Sample 1625 - Wolf Optimized Raycast</a> |
507 | | - <a class="live" href="./phase-17/1626/index.html" title="Unreal-style textured surfaces with lightweight dynamic lighting cues." data-tags="camera3d, unreal-style, textures, lighting, image-backed, scene, themetokens" data-primary="unreal-texture-lighting">Sample 1626 - Unreal Texture + Lighting</a> |
508 | | - <a class="live" href="./phase-17/1627/index.html" title="Unreal-style skinned character presentation with image-backed animation frames." data-tags="camera3d, unreal-style, image-skinned, animation, character, scene, themetokens" data-primary="unreal-skinned-mesh">Sample 1627 - Unreal Skinned Mesh Demo</a> |
509 | | - <a class="live" href="./phase-17/1628/index.html" title="Minecraft-style filled voxel terrain blocks with visible height variation." data-tags="camera3d, minecraft-style, voxel, terrain, filled-render, scene, themetokens" data-primary="minecraft-voxel-terrain">Sample 1628 - Minecraft Voxel Terrain</a> |
510 | | - <a class="live" href="./phase-17/1629/index.html" title="Minecraft-style voxel chunk-window streaming around a movable camera anchor." data-tags="camera3d, minecraft-style, voxel, chunk-streaming, filled-render, scene, themetokens" data-primary="minecraft-chunk-streaming">Sample 1629 - Minecraft Chunk Streaming</a> |
| 504 | + <a class="live" href="./phase-17/1701/index.html" title="DOOM-style raycast corridor rendering with depth-sorted billboard sprites." data-tags="camera3d, doom-style, raycast, sprites, filled-render, scene, themetokens" data-primary="doom-raycast-sprites">Sample 1701 - DOOM Raycast + Sprites</a> |
| 505 | + <a class="live" href="./phase-17/1702/index.html" title="Wolfenstein-style pure grid raycast with flat filled wall columns." data-tags="camera3d, wolf-style, raycast, grid, filled-render, scene, themetokens" data-primary="wolf-grid-raycast">Sample 1702 - Wolf Grid Raycast</a> |
| 506 | + <a class="live" href="./phase-17/1703/index.html" title="Optimized DDA-based Wolf-style raycast traversal and filled corridor output." data-tags="camera3d, wolf-style, raycast, dda, optimization, filled-render, scene, themetokens" data-primary="wolf-optimized-raycast">Sample 1703 - Wolf Optimized Raycast</a> |
| 507 | + <a class="live" href="./phase-17/1704/index.html" title="Unreal-style textured surfaces with lightweight dynamic lighting cues." data-tags="camera3d, unreal-style, textures, lighting, image-backed, scene, themetokens" data-primary="unreal-texture-lighting">Sample 1704 - Unreal Texture + Lighting</a> |
| 508 | + <a class="live" href="./phase-17/1705/index.html" title="Unreal-style skinned character presentation with image-backed animation frames." data-tags="camera3d, unreal-style, image-skinned, animation, character, scene, themetokens" data-primary="unreal-skinned-mesh">Sample 1705 - Unreal Skinned Mesh Demo</a> |
| 509 | + <a class="live" href="./phase-17/1706/index.html" title="Minecraft-style filled voxel terrain blocks with visible height variation." data-tags="camera3d, minecraft-style, voxel, terrain, filled-render, scene, themetokens" data-primary="minecraft-voxel-terrain">Sample 1706 - Minecraft Voxel Terrain</a> |
| 510 | + <a class="live" href="./phase-17/1707/index.html" title="Minecraft-style voxel chunk-window streaming around a movable camera anchor." data-tags="camera3d, minecraft-style, voxel, chunk-streaming, filled-render, scene, themetokens" data-primary="minecraft-chunk-streaming">Sample 1707 - Minecraft Chunk Streaming</a> |
511 | 511 | </div> |
512 | 512 | </section> |
513 | 513 | </div> |
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