Example of a removed feature: 259555e
If an enemy unit moves out of vision, BWAPI hides most the unit's data. Such examples are marking its position as Position::None or Position::Unknown or possibly crashing when trying to access certain data. Should BWAPI4J provide "lastKnownXXXX" data in the Unit object or leave it up to the user for such an implementation?
Example of a removed feature: 259555e
If an enemy unit moves out of vision, BWAPI hides most the unit's data. Such examples are marking its position as
Position::NoneorPosition::Unknownor possibly crashing when trying to access certain data. Should BWAPI4J provide "lastKnownXXXX" data in theUnitobject or leave it up to the user for such an implementation?